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[Sword]
type = equipment
buy = 5
play = 2
durability = 3
effect = equipped unit gains +1 Melee Damage

[Great Sword]
type = equipment
buy = 10
play = 4
durability = 3
effect = equipped unit gains +2 Melee Damage

[Shield]
type = equipment
buy = 5
play = 1
durability = 3
effect = equipped unit gains  +1 Health

[Tower Shield]
type = equipment
buy = 7
play = 2
durability = 3
effect = Equipped unit has +2 Health

[Archer]
type = unit
attack = 1 Range 2
health = 2
movement = 2
buy = 5
upkeep = 1

[Knight]
type = unit
attack = 2
health = 2
movement = 2
buy = 7
upkeep = 2
effect = + 1 armor

[Pikeman]
type = unit
attack = 1
health = 2
movement = 1
buy = 5
upkeep = 1
effect = Range 2 against Units with Movement >= 3

[Cavalry]
type = unit
attack = 2
health = 1
movement = 4
buy = 5
upkeep = 2

[Tax Collector]
type = unit
health = 1
movement = 2
buy = 5
upkeep = 1
full_action = get 2 additional ressource

[Pioneer]
type = unit
health = 5
movement = 1
buy = 7
upkeep = 1
full_action = Neutralize adjacent tile

[Recruiter]
type = unit
attack = 1
health = 2
movement = 2
buy = 10
upkeep = 1
E = Spawn units on adjacent tiles

[Missionary]
type = unit
health = 1
movement =  2
buy = 10
upkeep =  2
full_action = put two faith counters on target Unit. If there are more faith counters than the units buying cost you control target unit.

[Cavl. Archer]
type = unit
attack =  1 Range 2
health =  1
movement = 4
buy = 10
upkeep = 2