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* Fix data race between UI and game loop (possible big state lock)
* implement different highlighting used for selection and candidates
* implement representation of next target and current seelction in prompt
* implement equipment play equipped to next unit
* implement equipment actions
* drop
* implement Pile UI hint
* implement spell target parsing
* implement triggers
* implement target selection for triggers
* implement draft
* implement game log
* finish AIs
* shy ai
* target-oriented
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