blob: 2f43d6a923c75e9e467bd8ce49453897a3469cff (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
* Fix data race between UI and game loop (possible big state lock)
* implement representation of next target and current seelction in prompt
* implement equipment play equipped to next unit
* implement equipment actions
* drop
* implement Pile UI hint
* implement spell target parsing
* implement triggers
* implement target selection for triggers
* implement draft
* implement game log
* finish AIs
* shy ai
* target-oriented
|