blob: 0f82a126878130832d8200f7a8ef8e5e6f5bdc4b (
plain)
1
2
3
4
5
6
7
8
9
10
11
|
* Fix data race between UI and game loop (possible big state lock)
* implement representation of next target and current selection in prompt
* implement constrained X-Cost
* implement HandCardSelection with condition
* implement spell target parsing
* implement triggers
* implement target selection for triggers
* implement draft
* implement game log
* finish AIs
* shy ai
|