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* implement different highlighting used for selection and candidates
* implement representation of next target and current seelction in prompt
* implement pile dropping
* implement artifcat action
* move
* implement equipment actions
* drop
* implement target disjunction
* implement Pile UI hint
* implement spell target parsing / selection
* implement triggers
* implement target selection for triggers
* implement draft
* implement game log
* finish AIs
* shy ai
* target-oriented
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