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package activities
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"muhq.space/muhqs-game/go/game"
"muhq.space/muhqs-game/go/ui"
)
const (
SEALED_DECK_STRIP_WIDTH = 200
SEALED_BUTTON_WIDTH = 150
SEALED_BUTTON_HEIGHT = 40
)
type Sealed struct {
ui.Collection
setInput *ui.TextInput
pool game.PileOfCards
Deck game.PileOfCards
}
func NewSealed(width, height int) *Sealed {
s := &Sealed{
Collection: ui.Collection{Width: width, Height: height},
}
s.AddWidget(ui.NewFixedTextBox(
(s.Width-SEALED_BUTTON_WIDTH)/2-SEALED_BUTTON_WIDTH,
(s.Height-SEALED_BUTTON_HEIGHT)/2-SEALED_BUTTON_HEIGHT,
SEALED_BUTTON_WIDTH,
SEALED_BUTTON_HEIGHT,
"sets:",
).Centering(true))
s.setInput = ui.NewTextInput(
(s.Width-SEALED_BUTTON_WIDTH)/2,
(s.Height-SEALED_BUTTON_HEIGHT)/2-SEALED_BUTTON_HEIGHT,
SEALED_BUTTON_WIDTH,
SEALED_BUTTON_HEIGHT,
"base,equipments,magic",
false,
)
s.AddWidget(s.setInput)
s.AddWidget(ui.NewSimpleButton(
(s.Width-SEALED_BUTTON_WIDTH)/2,
(s.Height-SEALED_BUTTON_HEIGHT)/2,
SEALED_BUTTON_WIDTH,
SEALED_BUTTON_HEIGHT,
"Start",
func(*ui.SimpleButton) {
s.startSealed(s.setInput.TextOrLabel())
}))
return s
}
func (s *Sealed) Update() error {
if err := ui.Update(); err != nil {
return err
}
if err := s.Collection.Update(); err != nil {
return err
}
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
Activities.PopActivity()
}
return nil
}
func (s *Sealed) Layout(width, height int) (int, int) {
return s.Width, s.Height
}
func (s *Sealed) startSealed(setList string) {
sets, err := game.SetListToSets(setList)
if err != nil {
s.setInput.Bg(ui.WarningBg)
s.setInput.SetInput("")
return
}
s.pool = game.NewPileOfCards()
s.Deck = game.NewPileOfCards()
s.Clear()
for _, set := range sets {
setDeck := game.NewDeck()
for _, c := range game.NewDeckFromCardPaths(set.CardPaths()).Cards() {
if c.IsBuyable() {
setDeck.AddCard(c)
}
}
setDeck.MoveInto(s.pool)
}
deckList := ui.NewPocList(
s.Width-SEALED_DECK_STRIP_WIDTH/2,
s.Height-SEALED_BUTTON_HEIGHT-20,
s.Deck,
&s.Collection)
deckList.Bg(ui.Gray)
s.AddWidget(deckList)
grid := ui.NewCardGrid(0, 0, s.Width-SEALED_DECK_STRIP_WIDTH, s.Height, 0.5, s.pool).Columns(3)
selectCard := func(x, y int) {
_card := grid.FindObjectAt(x, y)
if _card == nil {
return
}
card := _card.(*game.Card)
s.pool.MoveCard(card, s.Deck)
grid.ForceRedraw()
deckList.ForceRedraw()
}
grid.RegisterHandler("click", selectCard)
s.AddWidget(grid)
s.AddWidget(ui.NewSimpleButton(
s.Width-SEALED_DECK_STRIP_WIDTH/2-SEALED_BUTTON_WIDTH/2,
s.Height-SEALED_BUTTON_HEIGHT,
SEALED_BUTTON_WIDTH,
SEALED_BUTTON_HEIGHT,
"Done",
func(*ui.SimpleButton) {
s.done()
}))
}
func (s *Sealed) done() {
Activities.PopActivity()
// startMenu := CurActivity().(*StartMenu)
// startMenu.deckInput.SetInput(s.deck.ToList())
}
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