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package activities
import (
"muhq.space/muhqs-game/go/game"
"muhq.space/muhqs-game/go/ui"
)
type Session struct {
ui.Collection
playerList *ui.Buffer
ctrl game.PlayerControl
handleNotification func(game.PlayerNotification)
}
func (s *Session) AddPlayer(name string) {
// TODO: remove a AI
s.playerList.AddLine(name)
}
func (s *Session) ReadyPlayer(name string) {
i := 0
for l := range s.playerList.LinesSeq() {
if l == name {
s.playerList.PrefixLine(i, "!")
return
}
i = i + 1
}
}
func (s *Session) Update() error {
n, err := s.ctrl.RecvNotification()
if err != nil {
// FIXME
}
if n.Valid() {
switch n.Notification {
case game.JoinedPlayerNotification:
s.AddPlayer(n.Context.(string))
case game.ReadyPlayerNotification:
s.ReadyPlayer(n.Context.(string))
default:
s.handleNotification(n)
}
}
if err := ui.Update(); err != nil {
return err
}
return s.Collection.Update()
}
func (s *Session) Layout(int, int) (int, int) {
return s.Collection.Layout()
}
func NewSession(wdth, hght int, title string, ctrl game.PlayerControl, startFunc func(), handleNotificataion func(game.PlayerNotification)) *Session {
s := &Session{
Collection: ui.Collection{Width: wdth, Height: hght},
ctrl: ctrl,
handleNotification: handleNotificataion,
}
titleTextBox := ui.NewAutoTextBox(
s.Width/2-50,
50,
title)
s.AddWidget(titleTextBox)
s.playerList = ui.NewBuffer(
0,
70,
s.Width,
s.Height-70-40)
s.AddWidget(ui.NewSimpleButton(
s.Width/2-200,
s.Height-40,
200,
40,
"ready",
func(*ui.SimpleButton) {
ctrl.SendNotification(game.NewReadyPlayerNotification(ctrl.Player()))
}))
s.AddWidget(ui.NewSimpleButton(
s.Width/2+200,
s.Height-40,
200,
40,
"start",
func(*ui.SimpleButton) {
startFunc()
}))
return s
}
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