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package assets
import (
"image/color"
"image/png"
"log"
"net/http"
"path"
"strings"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/text/v2"
"muhq.space/muhqs-game/go/font"
)
const (
IMAGE_URL_PART string = "html/build/latex-build"
TILE_URL_PART string = "assets/tiles"
SYMBOL_URL_PART string = "assets/symbols/40x40"
)
func retrieveAsset(path string) *ebiten.Image {
log.Printf("loading asset %s\n", path)
resp, err := http.Get(PROTOCOL + path)
if err != nil {
log.Println(err)
return nil
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
return nil
}
img, err := png.Decode(resp.Body)
if err != nil {
log.Fatal("decoding ", err)
}
return ebiten.NewImageFromImage(img)
}
var cards = map[string]map[string]map[string]*ebiten.Image{}
func GetCard(cardPath string, language string) *ebiten.Image {
card := path.Base(cardPath)
set := path.Dir(cardPath)
img, found := cards[language][set][card]
if !found {
url := path.Join(BASE_URL, IMAGE_URL_PART, language, cardPath+".png")
img = retrieveAsset(url)
if cards[language] == nil {
cards[language] = map[string]map[string]*ebiten.Image{}
}
if cards[language][set] == nil {
cards[language][set] = map[string]*ebiten.Image{}
}
cards[language][set][card] = img
}
return img
}
var tiles = map[string]*ebiten.Image{}
func GetTile(tile string) *ebiten.Image {
img, found := tiles[tile]
if !found {
url := path.Join(BASE_URL, TILE_URL_PART, strings.ReplaceAll(tile, " ", "_")+".png")
img = retrieveAsset(url)
tiles[tile] = img
}
return img
}
var symbols = map[string]*ebiten.Image{}
func GetSymbol(symbol string) *ebiten.Image {
img, found := symbols[symbol]
if !found {
url := path.Join(BASE_URL, SYMBOL_URL_PART, symbol+".png")
img = retrieveAsset(url)
symbols[symbol] = img
}
return img
}
func GetGenericSymbol(symbol string) *ebiten.Image {
img, found := symbols[symbol]
if !found {
genericBase := GetSymbol("generic_base")
img = ebiten.NewImageFromImage(genericBase)
op := &text.DrawOptions{}
op.GeoM.Translate(5, 7)
op.ColorScale.ScaleWithColor(color.Black)
text.Draw(img, symbol, font.Font24, op)
}
return img
}
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