1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
package main
import (
"github.com/hajimehoshi/ebiten/v2"
"muhq.space/muhqs-game/go/activities"
"muhq.space/muhqs-game/go/game"
"muhq.space/muhqs-game/go/ui"
)
var availChallenges = map[string]func(string) *game.LocalState{
"Missionary": game.NewMissionaryChallenge,
"Cav. Archer": game.NewCavArcherChallenge,
"Random": game.NewRandomChallenge,
}
type challenges struct {
bl *activities.ButtonList
app *app
playerName string
}
func newChallengesMenu(app *app, playerName string) *challenges {
var m *challenges
labels := make([]string, 0, len(availChallenges))
handlers := make([]func(*ui.SimpleButton), 0, len(availChallenges))
for k, start := range availChallenges {
labels = append(labels, k)
handlers = append(handlers, func(*ui.SimpleButton) {
s := start(m.playerName)
m.startChallenge(s)
})
}
m = &challenges{
bl: activities.NewButtonList(app.windowWidth, app.windowHeight, labels, handlers),
app: app,
playerName: playerName,
}
return m
}
func (m *challenges) startChallenge(state game.State) {
g := newGame(m.app, state)
g.initMapUi()
p := state.PlayerByName(m.playerName)
g.activePlayerId = p.Id
g.initPlayerUi(p)
activities.PushActivity(g.Start())
}
func (c *challenges) Draw(screen *ebiten.Image) { c.bl.Draw(screen) }
func (c *challenges) Layout(w, h int) (int, int) { return c.bl.Layout(w, h) }
func (c *challenges) Update() error { return c.bl.Update() }
|