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package main
import (
"muhq.space/muhqs-game/go/activities"
"muhq.space/muhqs-game/go/game"
"muhq.space/muhqs-game/go/ui"
)
type challenges struct {
ui.Collection
app *app
playerName string
}
func NewChallengesMenu(app *app, playerName string) *challenges {
m := &challenges{app: app, playerName: playerName}
m.Width = app.windowWidth
m.Height = app.windowHeight
return m
}
var availChallenges map[string]func(string) *game.LocalState
func init() {
availChallenges = make(map[string]func(string) *game.LocalState)
availChallenges["Missionary"] = game.NewMissionaryChallenge
availChallenges["Cav. Archer"] = game.NewCavArcherChallenge
availChallenges["Random"] = game.NewRandomChallenge
}
func (m *challenges) build() {
i := 0
for ch, f := range availChallenges {
m.AddWidget(ui.NewSimpleButton(
(m.Width-START_BUTTON_WIDTH)/2,
i*START_BUTTON_HEIGHT+50+i*25,
START_BUTTON_WIDTH,
START_BUTTON_HEIGHT,
ch,
func(*ui.SimpleButton) {
s := f(m.playerName)
m.startChallenge(s)
}))
i = i + 1
}
}
func (m *challenges) Update() error {
if m.Widgets() == nil {
m.build()
}
if err := ui.Update(); err != nil {
return err
}
return m.Collection.Update()
}
func (m *challenges) Layout(width, height int) (int, int) {
return m.Width, m.Height
}
func (m *challenges) startChallenge(state game.State) {
g := newGame(m.app, state)
g.initMapUi()
p := state.PlayerByName(m.playerName)
g.activePlayerId = p.Id
g.initPlayerUi(p)
activities.PushActivity(g.Start())
}
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