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package main
import (
"log"
"muhq.space/muhqs-game/go/game"
"muhq.space/muhqs-game/go/ui"
)
const (
START_BUTTON_WIDTH = 150
START_BUTTON_HEIGHT = 50
DECK_LIST_WIDTH = 300
DECK_LIST_HEIGHT = 500
)
type StartMenu struct {
ui.Collection
app *app
deckInput *ui.TextInput
playerName string
startDeck string
remote string
mapPath string
}
func NewStartMenu(app *app) *StartMenu {
m := &StartMenu{app: app}
return m
}
func (m *StartMenu) build() {
deckInput := ui.NewTextInput(
(m.Width-DECK_LIST_WIDTH)/2,
(m.Height-DECK_LIST_HEIGHT)/2,
DECK_LIST_WIDTH,
DECK_LIST_HEIGHT,
"deck",
)
deckInput.Bg(ui.Gray)
if m.startDeck != "" {
deckInput.AddInput([]rune(m.startDeck))
}
m.deckInput = deckInput
m.AddWidget(deckInput)
m.AddWidget(ui.NewFixedTextBox(
(m.Width-START_BUTTON_WIDTH)/2-START_BUTTON_WIDTH,
deckInput.Y-START_BUTTON_HEIGHT,
START_BUTTON_WIDTH,
START_BUTTON_HEIGHT,
"map:",
).Centering(true))
mapInput := ui.NewTextInput(
(m.Width-START_BUTTON_WIDTH)/2,
deckInput.Y-START_BUTTON_HEIGHT,
START_BUTTON_WIDTH,
START_BUTTON_HEIGHT,
"map",
)
if m.mapPath != "" {
mapInput.AddInput([]rune(m.mapPath))
}
m.AddWidget(mapInput)
m.AddWidget(ui.NewFixedTextBox(
(m.Width-START_BUTTON_WIDTH)/2-START_BUTTON_WIDTH,
mapInput.Y-START_BUTTON_HEIGHT,
START_BUTTON_WIDTH,
START_BUTTON_HEIGHT,
"name:",
).Centering(true))
playerInput := ui.NewTextInput(
(m.Width-START_BUTTON_WIDTH)/2,
mapInput.Y-START_BUTTON_HEIGHT,
START_BUTTON_WIDTH,
START_BUTTON_HEIGHT,
"player name",
)
if m.playerName != "" {
playerInput.AddInput([]rune(m.playerName))
}
m.AddWidget(playerInput)
m.AddWidget(ui.NewSimpleButton(
(m.Width-START_BUTTON_WIDTH)/2+START_BUTTON_WIDTH/2,
deckInput.Y+deckInput.Height,
START_BUTTON_WIDTH,
START_BUTTON_HEIGHT,
"Sealed",
func(*ui.SimpleButton) {
sealed := NewSealed(m.Width, m.Height, m.app)
m.app.pushActivity(sealed)
}))
m.AddWidget(ui.NewSimpleButton(
(m.Width-START_BUTTON_WIDTH)/2-START_BUTTON_WIDTH/2,
deckInput.Y+deckInput.Height,
START_BUTTON_WIDTH,
START_BUTTON_HEIGHT,
"Start",
func(*ui.SimpleButton) {
m.playerName = playerInput.Text()
m.mapPath = mapInput.Text()
m.startDeck = deckInput.Text()
m.startGame()
}))
}
func (m *StartMenu) Update() error {
if m.Widgets() == nil {
m.build()
}
return m.Collection.Update()
}
func (m *StartMenu) Layout(width, height int) (int, int) {
return m.Width, m.Height
}
func (m *StartMenu) startGame() {
var state game.State
if m.remote != "" {
log.Fatal("Remote games are currently not implemented")
} else {
state = game.NewLocalState()
}
g := newGame(m.app, state).loadMap(m.mapPath).addActivePlayer(m.playerName, m.startDeck)
if m.mapPath == "the-kraken" {
idx := len(g.gameState.Players())
color := playerColors[idx]
g.gameState.AddNewAiPlayer("kraken", color)
}
m.app.pushActivity(g.Start())
}
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