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path: root/go/draftsim/server/main.go.gorilla
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// Draftsim server implementation
// TODO: implement timeout
// TODO: implement reconnect
// TODO: persist draft rates
package main

import (
	"encoding/json"
	"errors"
	"flag"
	"io"
	"log"
	"net/http"
	"os"
	"strings"
	"sync"

	"github.com/adrg/xdg"
	"github.com/gorilla/websocket"

	"muhq.space/muhqs-game/go/draftsim/common"
	"muhq.space/muhqs-game/go/game"
)

type table struct {
	id     string
	draft  *game.Draft
	lock   sync.Mutex
	rates  draftRates
	rwlock sync.RWMutex
}

type draftRates struct {
	rates map[string]float32
	lock  sync.RWMutex
}

var tables map[string]*table
var rates draftRates

func (rates *draftRates) loadFrom(path string) (err error) {
	if path == "" {
		path, err = xdg.DataFile("draftsim/rates.json")
		if err != nil {
			return
		}
	}

	f, err := os.Open(path)
	if err != nil {
		return
	}
	defer f.Close()

	d, err := io.ReadAll(f)
	if err != nil {
		return
	}

	err = json.Unmarshal(d, &rates.rates)
	return
}

func (r *draftRates) updateRateUnsafe(card string, rate float32) {
	if _, found := r.rates[card]; !found {
		r.rates[card] = rate
	} else {
		r.rates[card] = (r.rates[card] + rate) / 2
	}
}

func (r *draftRates) updateRate(card string, rate float32) {
	r.lock.Lock()
	defer r.lock.Unlock()

	r.updateRateUnsafe(card, rate)
}

func (r *draftRates) mergeRates(r2 *draftRates) {
	r.lock.Lock()
	defer r.lock.Unlock()

	for c, v := range r2.rates {
		r.updateRateUnsafe(c, v)
	}
}

type recordingDraftCtrl struct {
	game.RWPlayerControl
	table *table
}

type gorillaConnRW struct {
	c *websocket.Conn
}

func (rw gorillaConnRW) Read(p []byte) (int, error) {
	_, r, err := rw.c.NextReader()
	if err != nil {
	  return 0, err
	}

	return r.Read(p)
}

func (rw gorillaConnRW) Write(p []byte) (int, error) {
	w, err := rw.c.NextWriter(websocket.TextMessage)
	if err != nil {
	  return 0, err
	}

	return w.Write(p)
}

func (rw gorillaConnRW) Close() (error) {
	return rw.c.Close()
}

func newRecordingDraftCrtl(p *game.Player, table *table, c *websocket.Conn) *recordingDraftCtrl {

	return &recordingDraftCtrl{
		*game.NewRWPlayerControl(p, gorillaConnRW{c}, nil),
		table,
	}
}

// Record the received draft pick.
func (ctrl *recordingDraftCtrl) RecvAction() game.Action {
	pick := ctrl.RWPlayerControl.RecvAction().(*game.DraftPick)
	rate := float32(pick.Pack().Size() / ctrl.table.draft.PackSize())
	ctrl.table.rates.updateRate(pick.Pick().Name, rate)
	return pick
}

var upgrader = websocket.Upgrader {
	// FIXME: find a way to send an Origin header using wasm
	CheckOrigin: func(*http.Request) bool { return true },
}

func joinDraft(w http.ResponseWriter, r *http.Request) {
	c, err := upgrader.Upgrade(w, r, nil)
	if err != nil {
		log.Println("upgrade failed:", err)
	}

	var args common.JoinParams
	err = c.ReadJSON(&args)
	if err != nil {
		c.WriteJSON("failed to parse request body")
		c.Close()
		return
	}

	tableId := args.Table

	var found bool
	var t *table
	if t, found = tables[tableId]; !found {
		t = &table{id: tableId, draft: game.NewDraftFromDesc([]*game.Player{}, args.Desc)}
		tables[tableId] = t
	}

	t.lock.Lock()
	defer t.lock.Unlock()

	p := game.NewPlayer(-1, args.Name, game.NewDeck(), nil, nil)
	p.Ctrl = newRecordingDraftCrtl(p, t, c)
	t.draft.AddPlayer(p)
}

func startDraft(w http.ResponseWriter, r *http.Request) {
	body, err := io.ReadAll(r.Body)
	w.Header().Set("Access-Control-Allow-Origin", "*")
	if err != nil {
		http.Error(w, "failed to read request body", 400)
	}
	tableId := string(body)
	if t, found := tables[tableId]; found {
		go func() {
			t.draft.Run()
			for _, p := range t.draft.Players() {
				p.Ctrl.(*recordingDraftCtrl).Close()
			}
			rates.mergeRates(&t.rates)
		}()
	} else {
		http.Error(w, "table not found", 404)
	}
}

func allStats(w http.ResponseWriter, r *http.Request) {
	w.Header().Set("Access-Control-Allow-Origin", "*")
	w.Header().Set("Content-Type", "application/json")
	rates.lock.RLock()
	resp, _ := json.Marshal(rates.rates)
	rates.lock.RUnlock()
	w.Write(resp)
}

func specificStats(w http.ResponseWriter, r *http.Request) {
	body, err := io.ReadAll(r.Body)
	if err != nil {
		http.Error(w, "failed to read request body", 400)
	}
	cards := string(body)

	specific := make(map[string]float32)

	rates.lock.RLock()
	for card := range strings.SplitSeq(cards, "\n") {
		specific[card] = rates.rates[card]
	}
	rates.lock.RUnlock()

	resp, _ := json.Marshal(specific)
	w.Header().Set("Access-Control-Allow-Origin", "*")
	w.Header().Set("Content-Type", "application/json")
	w.Write(resp)
}

func cardStat(w http.ResponseWriter, r *http.Request) {
	card := r.PathValue("card")
	rates.lock.RLock()
	resp, _ := json.Marshal(rates.rates[card])
	rates.lock.RUnlock()
	w.Header().Set("Access-Control-Allow-Origin", "*")
	w.Header().Set("Content-Type", "application/json")
	w.Write(resp)
}

var ratesFile = flag.String("ratesfile", "", "file to persist the rates")

var addr = flag.String("addr", ":8080", "http service address")

func main() {
	tables = make(map[string]*table)
	rates = draftRates{rates: make(map[string]float32)}
	flag.Parse()

	if err := rates.loadFrom(*ratesFile); err != nil && !errors.Is(err, os.ErrNotExist) {
		log.Fatal(err)
	}

	http.HandleFunc("/join", joinDraft)
	http.HandleFunc("POST /start", startDraft)
	http.HandleFunc("GET /stats", allStats)
	http.HandleFunc("POST /stats", specificStats)
	http.HandleFunc("GET /stats/{card}", cardStat)
	log.Println("listening on", *addr)
	if err := http.ListenAndServe(*addr, nil); err != nil {
		log.Fatal(err)
	}
}