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package game
import (
"errors"
"strings"
"testing"
"muhq.space/muhqs-game/go/utils"
)
const PASS_STRING = "p\u00A0pass"
func TestUpkeepAction(t *testing.T) {
s, _, p, o := newMockState()
m, _ := GetMap("2P-ring-street")
s.SetMap(m)
archer := s.addNewUnit(NewCard("base/archer"), Position{0, 0}, p)
farmer := s.addNewUnit(NewCard("misc/farmer"), Position{0, 1}, p)
// Change controller
knight := s.addNewUnit(NewCard("base/knight"), Position{0, 2}, o)
knight.controller = p
king := s.addNewUnit(NewCard("misc/king"), Position{2, 2}, o)
n := newUpkeepPrompt(p)
ctx := n.Context.(TargetSelectionCtx)
if ctx.Action.Source().(*Player) != p {
t.Fatal("unexpected player ", p)
}
trgts := ctx.Action.Targets()
if !trgts.AllowSelection() {
t.Fatal("upkeep action does not allow target selection")
}
if trgts.RequireSelection() {
t.Fatal("upkeep action does require selection")
}
opts := trgts.Options()
if !utils.InterfaceSliceContains(opts, archer) || !utils.InterfaceSliceContains(opts, farmer) || !utils.InterfaceSliceContains(opts, farmer) {
t.Fatal("Upkeep action targets does not contain the controlled units")
}
if utils.InterfaceSliceContains(opts, king) {
t.Fatal("Upkeep action targets contains uncontrolled units")
}
}
func TestMarshalPass(t *testing.T) {
_, _, p, _ := newMockState()
exp := PASS_STRING
a := NewPassPriority(p)
is := string(MarshalAction(a))
if is != exp {
t.Fatalf("expected string %s does not match %s\n", exp, is)
}
}
func TestUnmarshalPass(t *testing.T) {
s, _, _, _ := newMockState()
in := PASS_STRING
a, err := UnmarshalAction(s, []byte(in))
if err != nil {
t.Fatal(err)
}
if _, ok := a.(*PassPriority); !ok {
t.Fatalf("expexted PassPriority not %s", a)
}
}
const PICK_ACTION_STRING = "p\u00A0pick\u00A0base/archer:[base/archer, magic/more!]"
func TestMarshalPickAction(t *testing.T) {
_, _, p, _ := newMockState()
exp := PICK_ACTION_STRING
poc := NewPileOfCards()
c := NewCard("base/archer")
poc.AddCard(c)
poc.AddCard(NewCard("magic/more!"))
a := NewDraftPick(p, poc, c)
is := string(MarshalAction(a))
if is != exp {
t.Fatalf("expected string %s does not match %s\n", exp, is)
}
}
func TestUnmarshalPickAction(t *testing.T) {
s, _, _, _ := newMockState()
in := PICK_ACTION_STRING
a, err := UnmarshalAction(s, []byte(in))
if err != nil {
t.Fatal(err)
}
var p *DraftPick
var ok bool
if p, ok = a.(*DraftPick); !ok {
t.Fatalf("expexted DraftPick not %v", a)
}
if len(p.pack.Cards()) != 2 {
t.Fatalf("expexted two cards in pack not %d", len(p.pack.Cards()))
}
if p.pick.Name != "Archer" {
t.Fatalf("expexted archer beeing picked not %s", p.pick.Path())
}
}
func TestAttackAction(t *testing.T) {
mapDef := `map: |+1
H T
SSS
symbols:
T: tower
H: house
S: street
`
s, _, p, o := newMockState()
m, _ := readMap(strings.NewReader(mapDef))
s.SetMap(m)
t1 := s.addNewUnit(NewCard("base/fighter"), Position{0, 0}, o)
t2 := s.addNewUnit(NewCard("base/fighter"), Position{0, 1}, o)
t3 := s.addNewUnit(NewCard("base/fighter"), Position{0, 2}, o)
a := s.addNewUnit(NewCard("base/archer"), Position{2, 0}, p)
ca := s.addNewUnit(NewCard("base/cavalry_archer"), Position{2, 1}, p)
aa1 := NewAttackAction(a)
err := aa1.Target().AddSelection(t1)
if !errors.Is(err, ErrTargetRangeProtected) {
t.Fatal("protected from range combat not detected")
}
aa2 := NewAttackAction(ca)
err = aa2.Target().AddSelection(t2)
if err != nil {
t.Fatal("unexpected target error:", err)
}
s.ResolveAction(aa2)
if t2.Damage() != 1 {
t.Fatal("fighter did not took 1 damage")
}
if ca.Damage() > 0 {
t.Fatal("cavalry archer took damage in range combat from melee unit")
}
aa3 := NewAttackAction(a)
err = aa3.Target().AddSelection(t2)
if err != nil {
t.Fatal("unexpected target error:", err)
}
s.ResolveAction(aa3)
if t2.Damage() != 2 {
t.Fatal("fighter did not took 1 damage")
}
if !t2.IsDestroyed() {
t.Fatal("fighter is still alive")
}
if ca.Damage() > 0 {
t.Fatal("archer took damage in range combat from melee unit")
}
aa4 := NewAttackAction(a)
err = aa4.Target().AddSelection(t3)
if err != nil {
t.Fatal("unexpected target error:", err)
}
s.ResolveAction(aa4)
if t3.Damage() != 1 {
t.Fatal("fighter did not took 1 damage")
}
if ca.Damage() > 0 {
t.Fatal("archer took damage in range combat from melee unit")
}
}
func TestStreetAction(t *testing.T) {
mapDef := `map: |+1
HSH
HSH
HSS
HSH
symbols:
H: house
S: street
`
s := NewLocalState()
m, _ := readMap(strings.NewReader(mapDef))
s.SetMap(m)
p := s.AddNewPlayer("player", NewDeck())
c := s.addNewUnit(NewCard("base/cavalry"), Position{1, 0}, p)
a := NewStreetAction(c)
opts := a.Target().Options()
if len(opts) != 4 {
t.Fatal("Unexpected amount of street targets", len(opts))
}
}
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