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package game
import (
"testing"
"muhq.space/muhqs-game/go/utils"
)
const PASS_STRING = "muhq\u00A0pass"
var s *LocalState = NewLocalState()
var p *Player = s.AddNewPlayer("muhq", NewDeck())
func TestUpkeepAction(t *testing.T) {
s := NewLocalState()
p := s.AddNewPlayer("muhq", NewDeck())
o := s.AddNewPlayer("opponent", NewDeck())
m, _ := GetMap("2P-ring-street")
s.SetMap(m)
archer := s.addNewUnit(NewCard("base/archer"), Position{0, 0}, p)
farmer := s.addNewUnit(NewCard("misc/farmer"), Position{0, 1}, p)
// Change controller
knight := s.addNewUnit(NewCard("base/knight"), Position{0, 2}, o)
knight.controller = p
king := s.addNewUnit(NewCard("misc/king"), Position{2, 2}, o)
n := newUpkeepPrompt(p)
ctx := n.Context.(TargetSelectionCtx)
if ctx.Action.Source().(*Player) != p {
t.Fatal("unexpected player ", p)
}
trgts := ctx.Action.Targets()
if !trgts.AllowSelection() {
t.Fatal("upkeep action does not allow target selection")
}
if trgts.RequireSelection() {
t.Fatal("upkeep action does require selection")
}
opts := trgts.Options()
if !utils.InterfaceSliceContains(opts, archer) || !utils.InterfaceSliceContains(opts, farmer) || !utils.InterfaceSliceContains(opts, farmer) {
t.Fatal("Upkeep action targets does not contain the controlled units")
}
if utils.InterfaceSliceContains(opts, king) {
t.Fatal("Upkeep action targets contains uncontrolled units")
}
}
func TestMarshalPass(t *testing.T) {
exp := PASS_STRING
a := NewPassPriority(p)
is := string(MarshalAction(a))
if is != exp {
t.Fatalf("expected string %s does not match %s\n", exp, is)
}
}
func TestUnmarshalPass(t *testing.T) {
in := PASS_STRING
a, err := UnmarshalAction(s, []byte(in))
if err != nil {
t.Fatal(err)
}
if _, ok := a.(*PassPriority); !ok {
t.Fatalf("expexted PassPriority not %s", a)
}
}
const PICK_ACTION_STRING = "muhq\u00A0pick\u00A0base/archer:[base/archer, magic/more!]"
func TestMarshalPickAction(t *testing.T) {
exp := PICK_ACTION_STRING
poc := NewPileOfCards()
c := NewCard("base/archer")
poc.AddCard(c)
poc.AddCard(NewCard("magic/more!"))
a := NewDraftPick(p, poc, c)
is := string(MarshalAction(a))
if is != exp {
t.Fatalf("expected string %s does not match %s\n", exp, is)
}
}
func TestUnmarshalPickAction(t *testing.T) {
in := PICK_ACTION_STRING
a, err := UnmarshalAction(s, []byte(in))
if err != nil {
t.Fatal(err)
}
var p *DraftPick
var ok bool
if p, ok = a.(*DraftPick); !ok {
t.Fatalf("expexted DraftPick not %v", a)
}
if len(p.pack.Cards()) != 2 {
t.Fatalf("expexted two cards in pack not %d", len(p.pack.Cards()))
}
if p.pick.Name != "Archer" {
t.Fatalf("expexted archer beeing picked not %s", p.pick.Path())
}
}
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