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package game
import (
"testing"
)
const PASS_STRING = "muhq\u00A0pass"
var s *LocalState = NewLocalState()
var p *Player = s.AddNewPlayer("muhq", NewDeck())
func TestMarshalPass(t *testing.T) {
exp := PASS_STRING
a := NewPassPriority(p)
is := string(MarshalAction(a))
if is != exp {
t.Fatalf("expected string %s does not match %s\n", exp, is)
}
}
func TestUnmarshalPass(t *testing.T) {
in := PASS_STRING
a, err := UnmarshalAction(s, []byte(in))
if err != nil {
t.Fatal(err)
}
if _, ok := a.(*PassPriority); !ok {
t.Fatalf("expexted PassPriority not %s", a)
}
}
const PICK_ACTION_STRING = "muhq\u00A0pick\u00A0base/archer:[base/archer, magic/more!]"
func TestMarshalPickAction(t *testing.T) {
exp := PICK_ACTION_STRING
poc := NewPileOfCards()
c := NewCard("base/archer")
poc.AddCard(c)
poc.AddCard(NewCard("magic/more!"))
a := NewDraftPick(p, poc, c)
is := string(MarshalAction(a))
if is != exp {
t.Fatalf("expected string %s does not match %s\n", exp, is)
}
}
func TestUnmarshalPickAction(t *testing.T) {
in := PICK_ACTION_STRING
a, err := UnmarshalAction(s, []byte(in))
if err != nil {
t.Fatal(err)
}
var p *DraftPick
var ok bool
if p, ok = a.(*DraftPick); !ok {
t.Fatalf("expexted DraftPick not %v", a)
}
if len(p.pack.Cards()) != 2 {
t.Fatalf("expexted two cards in pack not %d", len(p.pack.Cards()))
}
if p.pick.Name != "Archer" {
t.Fatalf("expexted archer beeing picked not %s", p.pick.Path())
}
}
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