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package game
import (
"log"
"strconv"
"strings"
)
type Artifact struct {
permanentBase
Solid int
}
func NewArtifactFromPath(cardPath string, tile *Tile, owner *Player) *Artifact {
card := NewCard(cardPath)
return NewArtifact(card, tile, owner)
}
func NewArtifact(card *Card, tile *Tile, owner *Player) *Artifact {
a := &Artifact{
permanentBase: permanentBase{
card: card,
tile: tile,
owner: owner,
controller: owner,
marks: make(map[PermanentMark]int),
},
}
effects := card.getEffects()
for _, e := range effects {
if strings.HasPrefix(e, "Solid") {
tokens := strings.Split(e, " ")
var err error
a.Solid, err = strconv.Atoi(tokens[1])
if err != nil {
log.Panicf("Invalid Solid definition %s\n", e)
}
}
}
return a
}
func (a *Artifact) String() string {
return FmtPermanent(a)
}
func (a *Artifact) IsDestroyed() bool {
return a.Solid > 0 && a.Damage() >= a.Solid
}
func (a *Artifact) Attackable() bool {
return a.permanentBase.Attackable() && a.Solid > 0
}
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