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path: root/go/game/card.go
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package game

import (
	"errors"
	"io"
	"net/http"
	"path"
	"slices"
	"strconv"
	"strings"

	"github.com/goccy/go-yaml"
	"muhq.space/muhqs-game/go/assets"
	"muhq.space/muhqs-game/go/log"
)

type CardType int

const (
	undefinedCardType CardType = iota
	unitType
	bossType
	spellType
	artifactType
	equipmentType
	potionType
	intentionType
)

func (ct CardType) String() string {
	switch ct {
	case undefinedCardType:
		return "undefined"
	case unitType:
		return "unit"
	case bossType:
		return "boss"
	case spellType:
		return "spell"
	case artifactType:
		return "artifact"
	case equipmentType:
		return "equipment"
	case potionType:
		return "potion"
	case intentionType:
		return "intention"
	}
	log.Panicf("Switch not exhausting %d", ct)
	return ""
}

var CardTypes = struct {
	Unit      CardType
	Boss      CardType
	Spell     CardType
	Artifact  CardType
	Equipment CardType
	Potion    CardType
	Intention CardType
}{
	Unit:      unitType,
	Boss:      bossType,
	Spell:     spellType,
	Artifact:  artifactType,
	Equipment: equipmentType,
	Potion:    potionType,
	Intention: intentionType,
}

var CardTypeNames = map[string]CardType{
	"unit":      unitType,
	"boss":      unitType,
	"spell":     spellType,
	"artifact":  artifactType,
	"equipment": equipmentType,
	"potion":    potionType,
	"intention": intentionType,
}

func (ct CardType) IsPermanent() bool {
	switch ct {
	case CardTypes.Unit, CardTypes.Boss, CardTypes.Artifact, CardTypes.Equipment, CardTypes.Potion:
		return true
	default:
		return false
	}
}

func (ct CardType) IsUnit() bool {
	switch ct {
	case CardTypes.Unit, CardTypes.Boss:
		return true
	default:
		return false
	}
}

func (ct CardType) IsArtifact() bool {
	switch ct {
	case CardTypes.Artifact, CardTypes.Equipment, CardTypes.Potion:
		return true
	default:
		return false
	}
}

type cardImplementation interface {
	spawnTiles(*LocalState, *Player) []*Tile
	fullActions(*Unit) []*FullAction
	freeActions(Permanent) []*FreeAction

	playTargets() TargetDesc

	stateBasedActions(*LocalState, Permanent)

	additionalPlayCosts(*PlayAction) ActionCostFunc
	additionalSpawnsFor(Permanent, CardType) []*Tile

	onEntering(*Tile)
	onLeaving(*Tile)
	onPlay(*PlayAction)
	onETB(*LocalState, Permanent)
	onPile(containing Permanent)
	onUnpile(containing Permanent)
	onDrop(dropped Permanent)
	onUpkeep(Permanent)
}

// Default implementation of the cardImplementation interface.
//
// Card Implementations should embed this struct to "inherit" the
// default behavior.
type cardImplementationBase struct{}

func (*cardImplementationBase) spawnTiles(*LocalState, *Player) []*Tile { return nil }
func (*cardImplementationBase) fullActions(*Unit) []*FullAction         { return nil }
func (*cardImplementationBase) freeActions(Permanent) []*FreeAction     { return nil }

func (*cardImplementationBase) playTargets() TargetDesc { return INVALID_TARGET_DESC }

func (*cardImplementationBase) stateBasedActions(*LocalState, Permanent) {}

func (*cardImplementationBase) additionalPlayCosts(*PlayAction) ActionCostFunc  { return nil }
func (*cardImplementationBase) additionalSpawnsFor(Permanent, CardType) []*Tile { return nil }

func (*cardImplementationBase) onEntering(*Tile)             {}
func (*cardImplementationBase) onLeaving(*Tile)              {}
func (*cardImplementationBase) onPlay(*PlayAction)           {}
func (*cardImplementationBase) onETB(*LocalState, Permanent) {}
func (*cardImplementationBase) onPile(Permanent)             {}
func (*cardImplementationBase) onUnpile(Permanent)           {}
func (*cardImplementationBase) onDrop(Permanent)             {}
func (*cardImplementationBase) onUpkeep(Permanent)           {}

// Map of all card implementations
var cardImplementations map[string]cardImplementation

func getCardImplementation(c *Card) cardImplementation {
	if impl, found := cardImplementations[c.Path()]; found {
		return impl
	}

	impl := newParsedCardImplementation(c)
	cardImplementations[c.Path()] = impl
	return impl
}

const (
	CARD_DATA_URL string = "data/cards"
)

type Card struct {
	Name      string
	Set       SetIdentifier
	Type      CardType
	BuyCosts  *ResourceCosts
	PlayCosts *ResourceCosts
	Values    map[string]any
	Impl      cardImplementation
}

var cardDefinitions = map[string]map[string][]byte{}

func getCardDefinition(set, cardName string) ([]byte, error) {
	cardDefinition, found := cardDefinitions[set][cardName]
	if !found {
		var err error
		cardDefinition, err = retrieveCardDefinition(path.Join(set, cardName))
		if err != nil {
			return nil, err
		}
		if cardDefinitions[set] == nil {
			cardDefinitions[set] = map[string][]byte{}
		}
		cardDefinitions[set][cardName] = cardDefinition
	}
	return cardDefinition, nil
}

var ErrUnknownCardPath = errors.New("unknown card path")

func retrieveCardDefinition(cardPath string) ([]byte, error) {
	url := assets.PROTOCOL + path.Join(assets.BASE_URL, CARD_DATA_URL, cardPath+".yml")
	log.Debug("loading card from", "url", url)
	resp, err := http.Get(url)
	if err != nil {
		return nil, err
	}

	if resp.StatusCode == 404 {
		return nil, ErrUnknownCardPath
	}

	defer resp.Body.Close()
	data, err := io.ReadAll(resp.Body)
	if err != nil {
		log.Fatal(err)
	}
	return data, nil
}

func (card *Card) parseDefinition(definition []byte) {
	data := make(map[any]any)
	err := yaml.Unmarshal(definition, &data)
	if err != nil {
		log.Panicf("parsing %s failed with: %v\n", definition, err)
	}

	name, found := data["name"]
	if !found {
		log.Panicf("no name in card yaml %s\n", definition)
	}
	delete(data, "name")

	switch nameYml := name.(type) {
	case string:
		card.Name = nameYml
	case map[string]any:
		cardName := nameYml["en"]
		card.Name = cardName.(string)
	default:
		log.Panicf("Unexpected type %T of yml card field 'Name'\n", name)
	}

	t, found := data["type"]
	if !found {
		log.Panicf("no type in card yaml %s\n", definition)
	}
	delete(data, "type")

	card.Type = CardTypeNames[t.(string)]

	bc, bcFound := data["buy"]
	delete(data, "buy")

	pc, pcFound := data["play"]
	delete(data, "play")

	for k, v := range data {
		card.Values[k.(string)] = v
	}

	if bcFound {
		card.BuyCosts = ParseCardResourceCosts(bc, card.getEffects())
	}

	if pcFound {
		card.PlayCosts = ParseCardResourceCosts(pc, card.getEffects())
	} else if card.Type == CardTypes.Unit {
		card.PlayCosts = ParseCardResourceCosts(card.Values["upkeep"], card.getEffects())
	}

	card.Impl = getCardImplementation(card)
}

func (card *Card) getCanonicalValues(key string) []string {
	var values []string
	untypedValues, found := card.Values[key]
	if !found {
		return []string{}
	}

	switch typedValues := untypedValues.(type) {
	case map[string]any:
		enValues := typedValues["en"]
		switch typedEnValues := enValues.(type) {
		case string:
			values = []string{typedEnValues}
		case []string:
			values = typedEnValues
		case []any:
			values = []string{}
			for _, v := range typedEnValues {
				values = append(values, v.(string))
			}
		}
	case string:
		values = []string{typedValues}
	case uint64:
		values = []string{strconv.Itoa(int(typedValues))}
	case []string:
		values = typedValues
	}

	for i, value := range values {
		values[i] = strings.ToLower(value)
	}

	return values
}

func (card *Card) getEffects() []string {
	effects := card.getCanonicalValues("effect")
	for i, effect := range effects {
		// Trim explanation from the effect
		if effect[len(effect)-1:] != ")" {
			continue
		}
		// Trim after " (..."
		effects[i] = effect[0 : strings.IndexByte(effect, '(')-1]
	}
	return effects
}

func (card *Card) hasEffect(effect string) bool {
	return slices.Contains(card.getEffects(), effect)
}

var ErrNoXEffect = errors.New("card has no xeffect")

func (card *Card) getXEffect(effect string) (xEffect, error) {
	for _, e := range card.getEffects() {
		if !strings.Contains(e, effect) {
			continue
		}

		return parseXEffect(e)
	}
	return xEffect{}, ErrNoXEffect
}

func (card *Card) hasPlacementConstrain(effect string) bool {
	if slices.Contains(card.getEffects(), effect) {
		return true
	} else if !card.Type.IsUnit() {
		return false
	}

	movementDesc := card.getCanonicalValues("movement")[0]
	return strings.Contains(movementDesc, effect)
}

func (card *Card) getAI() string {
	aiDesc := card.getCanonicalValues("ai")
	if len(aiDesc) == 0 {
		return ""
	}
	return strings.Split(aiDesc[0], " ")[0]
}

// Create a new card from the path.
// Panic if the path is not valid.
func NewCard(cardPath string) *Card {
	card, err := NewCardSafe(cardPath)
	if err != nil {
		log.Fatal(err)
	}
	return card
}

// NewCardSafe safely creates a new card from the path.
// Return an error if the path is invalid.
func NewCardSafe(cardPath string) (*Card, error) {
	cardName := path.Base(cardPath)
	set := path.Dir(cardPath)

	cardDefinition, err := getCardDefinition(set, cardName)
	if err != nil {
		return nil, err
	}

	c := Card{
		Name:      "",
		Set:       SetNames[set],
		Type:      undefinedCardType,
		BuyCosts:  nil,
		PlayCosts: nil,
		Values:    map[string]any{},
	}
	c.parseDefinition(cardDefinition)
	return &c, err
}

// FileName returns the Name of a card kn lower case and replaces spaces with underscores.
func (c *Card) FileName() string {
	return strings.ReplaceAll(strings.ToLower(c.Name), " ", "_")
}

// Path returns the canonical full path of a card.
// %he pa%h of a card consists of its set name followed by '/' and its file name.
func (c *Card) Path() string {
	return path.Join(c.Set.String(), c.FileName())
}

func (c *Card) IsPermanent() bool {
	return c.Type.IsPermanent()
}

func (c *Card) IsToken() bool {
	if v, found := c.Values["token"]; found {
		b, ok := v.(bool)
		if !ok {
			log.Panicf("Invalid value for %s token value: %v", c.Name, v)
		}
		return b
	}
	return false
}

func (c *Card) IsBuyable() bool {
	return c.BuyCosts != nil
}