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package game
import (
"strconv"
"strings"
"muhq.space/muhqs-game/go/log"
)
type ResourceCosts struct {
variadicConstraintFunc func(*LocalState) int
variadicConstraint string
fixed int
variadicComponents int
}
func (c *ResourceCosts) IsVariadic() bool {
return c.variadicConstraintFunc != nil || c.variadicComponents > 0
}
func ParseResourceCosts(costsStr string) *ResourceCosts {
costs := ResourceCosts{}
for _, c := range costsStr {
if c == 'X' {
costs.variadicComponents += 1
}
}
costs.fixed, _ = strconv.Atoi(strings.ReplaceAll(costsStr, "X", ""))
return &costs
}
func (c *ResourceCosts) Costs(s *LocalState, choosenVariadicCosts ...int) int {
if !c.IsVariadic() {
return c.fixed
}
if c.variadicConstraintFunc != nil {
return c.fixed + c.variadicConstraintFunc(s)
}
costs := c.fixed
if len(choosenVariadicCosts) == 1 {
vc := choosenVariadicCosts[0]
if vc >= 0 {
costs = costs + c.variadicComponents*vc
} else {
log.Debug("Invalid variadic costs choosen")
}
} else {
log.Debug("Unambigous variadic costs choosen")
}
return costs
}
func ParseCardResourceCosts(_costs any, effects []string) *ResourceCosts {
switch c := _costs.(type) {
case uint64:
return &ResourceCosts{fixed: int(c)}
case string:
costs := ParseResourceCosts(c)
if !costs.IsVariadic() {
return costs
}
for _, effect := range effects {
if strings.Contains(effect, "X is") {
costs.variadicConstraint = effect
}
}
return costs
default:
return nil
}
}
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