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package game
import (
"errors"
"testing"
)
func TestParseXEffect(t *testing.T) {
e, err := parseXEffect("+1 armor")
if err != nil {
t.Fatal("unexpected", err)
}
if e.set {
t.Fatal("+ xEffect reports as setting")
}
if e.x != 1 {
t.Fatal("expected x == 1")
}
e, err = parseXEffect("-1 armor")
if err != nil {
t.Fatal("unexpected", err)
}
if e.set {
t.Fatal("- xEffect reports as setting")
}
if e.x != -1 {
t.Fatal("expected x == -1")
}
_, err = parseXEffect("1: +1 armor")
if err == nil {
t.Fatal("parsed free action as X effect")
}
e, err = parseXEffect("crew 3")
if err != nil {
t.Fatal("unexpected", err)
}
if !e.set {
t.Fatal("xEffect reports not as setting")
}
if e.x != 3 {
t.Fatal("expected x == 3")
}
e, err = parseXEffect("foobar")
if err == nil || !errors.Is(err, ErrXEffectFormat) {
t.Fatal("expected format error")
}
sailor := NewCard("nautics/sailor")
e, err = parseXEffect(sailor.getEffects()[0])
if err == nil || !errors.Is(err, ErrXEffectFormat) {
t.Fatal("expected format error")
}
var err2 ErrXEffectError
e, err = parseXEffect("9999999989899999999 armor")
if err == nil || !errors.As(err, &err2) {
t.Fatal("expected format error")
}
e, err = parseXEffect("crew 9999999989899999999")
if err == nil || !errors.As(err, &err2) {
t.Fatal("expected format error")
}
}
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