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path: root/go/game/equipment.go
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package game

import (
	"log"
)

type Equipment struct {
	Artifact
	Durability int
}

func newEquipmentFromPath(cardPath string, containing any, owner *Player) *Equipment {
	card := NewCard(cardPath)
	return newEquipment(card, containing, owner)
}

func newEquipment(card *Card, containing any, owner *Player) *Equipment {
	e := &Equipment{
		*NewArtifact(card, nil, owner),
		int(card.Values["durability"].(uint64)),
	}

	if containing != nil {
		switch containing := containing.(type) {
		case *Tile:
			e.tile = containing
		case *Unit:
			addPermanentToPile(containing, e)
		default:
			log.Panicf("unhandled containing type: %t\n", containing)
		}
	}

	return e
}

func (e *Equipment) onDrop(p Permanent) {
	e.permanentBase.onDrop(p)
	e.Durability--
	if e.Durability < 1 {
		e.Controller().gameState.destroyPermanent(e)
		return
	}
}