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|
package game
import (
"reflect"
"slices"
"strings"
"testing"
)
func parseMapString(t *testing.T, mapDef string) *Map {
r := strings.NewReader(mapDef)
m, err := readMap(r)
if err != nil {
t.Fatalf("Parsing failed with: %v", err)
}
return m
}
func newEmpty2x2Map() *Map {
mapDef := `map: |+1
__
__
symbols:
_: neutral
`
m, _ := readMap(strings.NewReader(mapDef))
return m
}
func TestParseMapEndingStreets(t *testing.T) {
mapDef := `map: |+1
HST
HSF
TST
symbols:
T: tower
H: house
F: farm
S: street
`
parseMapString(t, mapDef)
}
func TestParseMap(t *testing.T) {
s := `map: |+1
T H HT
FSSSSS2H
SHSH HS
S SST S
H HFH H
S TSS S
SH HSHS
H1SSSSSF
TH H T
symbols:
T: tower
H: house
F: farm
S: street
1: spawn player 1
2: spawn player 2
kings:
- [1,9]
- [9,1]`
m := parseMapString(t, s)
if m.Tiles[0][0].Type != TileTypes.Tower {
t.Fatalf("Unexpected tile at 0,0: %v (expected %v)", m.Tiles[0][0], TileTypes.Tower)
}
for y := 0; y < len(m.Tiles); y++ {
for x := 0; x < len(m.Tiles[y]); x++ {
if m.TileAt(Position{x, y}) != &m.Tiles[y][x] {
t.Fatalf("TileAt and Tiles differ")
}
}
}
if m.ResourceGain != DEFAULT_RESOURCE_GAIN {
t.Fatalf("resource gain is not the default one")
}
if reflect.ValueOf(m.WinCondition).Pointer() != reflect.ValueOf(KingGame).Pointer() {
t.Fatalf("win conditions is not KingGame")
}
}
func TestLoadingAllMaps(t *testing.T) {
maps := []string{"the-tyrant", "2P-ring-street", "2P-river-king", "3P-ring-street", "4P-islands", "the-kraken"}
for _, m := range maps {
_, err := LoadMap("../../maps/" + m + ".yml")
if err != nil {
t.Fatalf("Loading map %s failed with %s", m, err)
}
}
}
func TestTileAt(t *testing.T) {
mapDef := `map: |+1
HS
HS
symbols:
H: house
S: street
`
m := parseMapString(t, mapDef)
if m.TileAt(INVALID_POSITION()) != nil {
t.Fatal("INVALID_POSITION returned valid rile")
}
if m.TileAt(Position{3, 0}) != nil {
t.Fatal("INVALID_POSITION returned valid rile")
}
if m.TileAt(Position{0, 3}) != nil {
t.Fatal("INVALID_POSITION returned valid rile")
}
if m.TileAt(Position{0, 0}).Type != TileTypes.House {
t.Fatal("Tile at (0,0) is not a house")
}
}
func TestMovementRangeTiles(t *testing.T) {
mapDef := `map: |+1
T H HT
FSSSSS2H
SHSH HS
S SST S
H HFH H
S TSS S
SH HSHS
H1SSSSSF
TH H T
symbols:
T: tower
H: house
F: farm
S: street
1: spawn player 1
2: spawn player 2
`
s := NewLocalState()
m := parseMapString(t, mapDef)
s.SetMap(m)
p := s.AddNewPlayer("p", NewDeck())
o := Position{2, 2}
a := s.addNewUnit(NewCard("base/archer"), o, p)
tiles := a.MoveRangeTiles()
exp := TilesInRange(m, a, a.Movement.Range)
if len(tiles) != len(exp) {
t.Fatal("expected", len(exp), "tiles not", len(tiles))
}
for _, tile := range exp {
if !slices.Contains(tiles, tile) {
t.Fatal("missing", tile, "in tiles")
}
}
}
|