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package game
import (
"log"
)
type PermanentMark int
const (
crack PermanentMark = iota + 1
paralysis
poison
panic_
rage
ward
faith
)
func (mark PermanentMark) String() string {
switch mark {
case crack:
return "crack"
case paralysis:
return "paralysis"
case poison:
return "poison"
case panic_:
return "panic"
case rage:
return "rage"
case ward:
return "ward"
case faith:
return "faith"
default:
log.Panicf("Unknown permanent mark %d", mark)
return ""
}
}
var (
PermanentMarks = struct {
Crack PermanentMark
}{
Crack: crack,
}
// unitStates = []PermanentMark{paralysis, poison, panic_, rage}
UnitStates = struct {
Paralysis PermanentMark
Poison PermanentMark
Panic PermanentMark
Rage PermanentMark
Ward PermanentMark
}{
Paralysis: paralysis,
Poison: poison,
Panic: panic_,
Rage: rage,
Ward: ward,
}
UnitMarks = struct {
Ward PermanentMark
Faith PermanentMark
}{
Ward: ward,
Faith: faith,
}
)
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