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path: root/go/game/permanent.go
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package game

import (
	"fmt"
	"log"
	"strconv"
	"strings"

	"golang.org/x/exp/slices"
)

type Permanent interface {
	Card() *Card
	Tile() *Tile
	Damage() int
	Pile() []Permanent
	Controller() *Player
	Owner() *Player
	Effects() []string
	HasEffect(string) bool
	XEffect(string) (int, error)

	String() string
	Fight(p Permanent)
	AddDamage(damage int)
	IsDestroyed() bool
	Attackable() bool
	AvailActions() []Action
	IsAvailableTile(*Tile) bool

	SetContainingPerm(p Permanent)
	AddPermanentToPile(p Permanent)
	RemovePermanentFromPile(p Permanent)
	onPile(containing Permanent)
	onUnpile(containing Permanent)
	onDrop(containing Permanent)
}

type PermanentBase struct {
	card           *Card
	tile           *Tile
	damage         int
	pile           []Permanent
	containingPerm Permanent
	controller     *Player
	owner          *Player
	tmpEffects     []string
}

func NewPermanentBase(card *Card, tile *Tile, owner *Player) PermanentBase {
	if tile != nil && tile.Permanent != nil {
		log.Fatalf("Tile at %v already occupied by %v", tile.Position, tile.Permanent)
	}

	return PermanentBase{
		card:       card,
		tile:       tile,
		controller: owner,
		owner:      owner,
	}
}

func (p *PermanentBase) Card() *Card {
	return p.card
}

func (p *PermanentBase) Tile() *Tile {
	return p.tile
}

func (p *PermanentBase) Damage() int {
	return p.damage
}

func (p *PermanentBase) Pile() []Permanent {
	return p.pile
}

func (p *PermanentBase) Controller() *Player {
	return p.controller
}

func (p *PermanentBase) Owner() *Player {
	return p.owner
}

func (p *PermanentBase) String() string {
	return fmt.Sprintf("%s's %s@%s",
		p.Controller().Name, p.Card().Name, p.Tile().Position.String())
}

func DealDamage(src, dest Permanent, damage int) {
	actualDamage := damage
	shield, err := dest.XEffect("shield")
	if err != nil {
		// TODO: implement piercing

		actualDamage -= shield
		if actualDamage < 0 {
			actualDamage = 0
		}
	}
	dest.AddDamage(actualDamage)
}

func (p *PermanentBase) AddDamage(damage int) {
	p.damage += damage
}

func (p *PermanentBase) Effects() []string {
	return append(p.card.getEffects(), p.tmpEffects...)
}

func (p *PermanentBase) HasEffect(effect string) bool {
	return slices.Contains(p.tmpEffects, effect) || p.card.hasEffect(effect)
}

func (p *PermanentBase) XEffect(effect string) (int, error) {
	x, err := p.card.getXEffect(effect)

	for _, e := range p.tmpEffects {
		if !strings.Contains(e, effect) {
			continue
		}

		tokens := strings.SplitN(e, " ", 2)
		tmpX, err := strconv.Atoi(tokens[1])
		if err != nil {
			return 0, err
		}
		x += tmpX
	}

	return x, err
}

func (p *PermanentBase) IsAvailableTile(tile *Tile) bool {
	return tile.IsAvailableForCard(p.card)
}

func (p *PermanentBase) SetContainingPerm(containing Permanent) {
	p.containingPerm = containing
}

func (p *PermanentBase) AddPermanentToPile(a Permanent) {
	p.pile = append(p.pile, a)
}

func (p *PermanentBase) RemovePermanentFromPile(rm Permanent) {
	for i, piled := range p.pile {
		if piled != rm {
			continue
		}

		p.pile[i] = p.pile[len(p.pile)-1]
		p.pile = p.pile[:len(p.pile)-1]
		return
	}
}
func (b *PermanentBase) onPile(p Permanent)   { p.Card().Impl.onPile(p) }
func (b *PermanentBase) onUnpile(p Permanent) { p.Card().Impl.onUnpile(p) }
func (b *PermanentBase) onDrop(p Permanent)   { p.Card().Impl.onDrop(p) }

func AddPermanentToPile(containing, p Permanent) {
	p.SetContainingPerm(containing)
	containing.AddPermanentToPile(p)
	p.onPile(p)
}

func RemovePermanentFromPile(containing, rm Permanent) {
	containing.RemovePermanentFromPile(rm)
	rm.onUnpile(containing)
	rm.SetContainingPerm(nil)
}