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path: root/go/game/permanent.go
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* support unit state marksFlorian Fischer2025-07-281-5/+2
* improve x-effect parsingFlorian Fischer2025-07-241-13/+31
* add doc stringFlorian Fischer2025-07-221-0/+1
* implement house tile effectFlorian Fischer2025-07-221-1/+18
* fix king map preparationFlorian Fischer2025-07-221-0/+3
* introduce game.State interface abstractionFlorian Fischer2025-01-271-2/+2
* get position from containing permanentFlorian Fischer2025-01-271-3/+3
* intermediate commitFlorian Fischer2025-01-271-18/+61
* intermeditae commitFlorian Fischer2025-01-271-9/+7
* export less methodsFlorian Fischer2025-01-271-40/+40
* implement unit and artifact switch actionFlorian Fischer2025-01-271-0/+9
* client: use only the currently available actions in the action choiceFlorian Fischer2025-01-271-0/+4
* replace Fatalf with PanicfFlorian Fischer2025-01-271-1/+1
* fix ai NPE when selecting a unit where to spawn frost pylonFlorian Fischer2025-01-271-0/+9
* intermediate commitFlorian Fischer2025-01-271-3/+3
* clear pile when dropping itFlorian Fischer2025-01-271-1/+1
* intermediate commitFlorian Fischer2025-01-271-43/+50
* intermediate commitFlorian Fischer2025-01-271-0/+20
* improve permanent pile supportFlorian Fischer2025-01-271-6/+13
* support crewingFlorian Fischer2025-01-271-12/+40
* add equipments and pile hooksFlorian Fischer2025-01-271-1/+16
* intermediate commitFlorian Fischer2025-01-271-1/+6
* intermediate commitFlorian Fischer2025-01-271-34/+80
* intermediate commitFlorian Fischer2025-01-271-0/+9
* intermediate commitFlorian Fischer2025-01-271-1/+1
* reformat using gofmtpFlorian Fischer2025-01-271-0/+5
* intermediate commitFlorian Fischer2025-01-271-2/+58
* implement unit movementFlorian Fischer2025-01-271-4/+6
* intermediate commitFlorian Fischer2025-01-271-0/+8