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package game
type PhaseType int
const (
drawStep = iota
upkeepPhase
actionPhase
buyPhase
discardStep
)
func (p PhaseType) String() string {
switch p {
case drawStep:
return "Draw"
case upkeepPhase:
return "Upkeep"
case actionPhase:
return "Actions"
case buyPhase:
return "Buy"
case discardStep:
return "Discard"
}
return ""
}
var Phases = struct {
DrawStep PhaseType
UpkeepPhase PhaseType
ActionPhase PhaseType
BuyPhase PhaseType
DiscardStep PhaseType
}{
DrawStep: drawStep,
UpkeepPhase: upkeepPhase,
ActionPhase: actionPhase,
BuyPhase: buyPhase,
DiscardStep: discardStep,
}
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