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package game
import (
"testing"
)
const PRORITY_STRING = "!priority{}"
func TestMarshalPriority(t *testing.T) {
exp := PRORITY_STRING
n := newPriorityNotification()
is := string(n.Marshal(nil))
if is != exp {
t.Fatalf("expected string %s does not match %s\n", exp, is)
}
}
func TestUnmarshalPriority(t *testing.T) {
in := PRORITY_STRING
n, err := UnmarshalPlayerNotification(nil, []byte(in))
if err != nil {
t.Fatal(err)
}
if n.Notification != PriorityNotification {
t.Fatalf("expexted PriorityNotificaton not %s", n.Notification)
}
}
const PICK_STRING = "!pick{[base/archer, magic/more!]}"
func TestMarshalPick(t *testing.T) {
exp := PICK_STRING
poc := NewPileOfCards()
poc.AddCard(NewCard("base/archer"))
poc.AddCard(NewCard("magic/more!"))
n := newDraftPickPrompt(poc)
is := string(n.Marshal(nil))
if is != exp {
t.Fatalf("expected string %s does not match %s\n", exp, is)
}
}
func TestUnmarshalPick(t *testing.T) {
in := PICK_STRING
n, err := UnmarshalPlayerNotification(nil, []byte(in))
if err != nil {
t.Fatal(err)
}
if n.Notification != DraftPickPrompt {
t.Fatalf("expexted DraftPickPrompt not %s", n.Notification)
}
pack := n.Context.(PileOfCards)
if len(pack.Cards()) != 2 {
t.Fatalf("expexted two cards in pack not %d", len(pack.Cards()))
}
}
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