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path: root/go/game/playerControl_test.go
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package game

import (
	"testing"
)

const PRORITY_STRING = "!priority{}"

func TestMarshalPriority(t *testing.T) {
	exp := PRORITY_STRING
	n := newPriorityNotification()
	is := string(n.Marshal(nil))
	if is != exp {
		t.Fatalf("expected string %s does not match %s\n", exp, is)
	}
}

func TestUnmarshalPriority(t *testing.T) {
	in := PRORITY_STRING
	n, err := UnmarshalPlayerNotification(nil, []byte(in))
	if err != nil {
		t.Fatal(err)
	}
	if n.Notification != PriorityNotification {
		t.Fatalf("expexted PriorityNotificaton not %s", n.Notification)
	}
}

const PICK_STRING = "!pick{[base/archer, magic/more!]}"

func TestMarshalPick(t *testing.T) {
	exp := PICK_STRING
	poc := NewPileOfCards()
	poc.AddCard(NewCard("base/archer"))
	poc.AddCard(NewCard("magic/more!"))
	n := newDraftPickPrompt(poc)
	is := string(n.Marshal(nil))
	if is != exp {
		t.Fatalf("expected string %s does not match %s\n", exp, is)
	}
}

func TestUnmarshalPick(t *testing.T) {
	in := PICK_STRING
	n, err := UnmarshalPlayerNotification(nil, []byte(in))
	if err != nil {
		t.Fatal(err)
	}
	if n.Notification != DraftPickPrompt {
		t.Fatalf("expexted DraftPickPrompt not %s", n.Notification)
	}
	pack := n.Context.(PileOfCards)
	if len(pack.Cards()) != 2 {
		t.Fatalf("expexted two cards in pack not %d", len(pack.Cards()))
	}
}