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package game
import (
"slices"
"strings"
"testing"
)
func assertPosSliceEqual(is, exp []Position, t *testing.T) {
if len(is) != len(exp) {
t.Fatal("Unexpected number of calculated positions:", is, exp)
}
for _, p := range exp {
if !slices.Contains(is, p) {
t.Fatalf("Position %v not in calculated positions", p)
}
}
}
func TestPositionsInRange(t *testing.T) {
origin := Position{0, 0}
positionsInRange1 := []Position{{0, 1}, {1, 0}, {1, 1}}
calculatedPositions := PositionsInRange(origin, 1, false)
assertPosSliceEqual(calculatedPositions, positionsInRange1, t)
origin = Position{1, 0}
positionsInRange1 = []Position{{0, 0}, {0, 1}, {1, 1}, {2, 0}, {2, 1}}
calculatedPositions = PositionsInRange(origin, 1, false)
assertPosSliceEqual(calculatedPositions, positionsInRange1, t)
origin = Position{0, 2}
positionsInRange1 = []Position{{0, 1}, {1, 1}, {1, 2}, {0, 3}, {1, 3}}
calculatedPositions = PositionsInRange(origin, 1, false)
assertPosSliceEqual(calculatedPositions, positionsInRange1, t)
origin = Position{2, 2}
positionsInRange2 := []Position{
{0, 1},
{0, 2},
{0, 3},
{1, 0},
{1, 1},
{1, 2},
{1, 3},
{1, 4},
{2, 0},
{2, 1},
{2, 3},
{2, 4},
{3, 0},
{3, 1},
{3, 2},
{3, 3},
{3, 4},
{4, 1},
{4, 2},
{4, 3},
}
calculatedPositions = PositionsInRange(origin, 2, false)
assertPosSliceEqual(calculatedPositions, positionsInRange2, t)
}
func TestPositionNotInRange(t *testing.T) {
o := Position{5, 0}
p := Position{6, 3}
if IsPositionInRange(o, p, 2) {
t.Fatalf("Invalid range inclusion %v not in %v", o, PositionsInRange(o, 2, false))
}
}
func TestDistanceBetweenPos(t *testing.T) {
o := Position{0, 0}
p := Position{2, 0}
d := DistanceBetweenPositions(o, p)
d2 := DistanceBetweenPositions(p, o)
if d != 2 {
t.Fatal("Incorrect distance", d)
}
if d != d2 {
t.Fatal("Distance direction discrepance", d, d2)
}
}
func TestDistanceBetweenPerms(t *testing.T) {
mapDef := `map: |+1
H T
symbols:
T: tower
H: house
S: street
`
s := NewLocalState()
r := strings.NewReader(mapDef)
m, _ := readMap(r)
s.SetMap(m)
p := s.AddNewPlayer("player", NewDeck())
o := s.AddNewPlayer("opponent", NewDeck())
p1 := s.addNewUnit(NewCard("base/fighter"), Position{0, 0}, o)
p2 := s.addNewUnit(NewCard("base/fighter"), Position{2, 0}, p)
d := DistanceBetweenPermanents(p1, p2)
d2 := DistanceBetweenPermanents(p2, p1)
if d != 2 {
t.Fatal("Incorrect distance", d)
}
if d2 != 2 {
t.Fatal("Incorrect distance", d2)
}
}
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