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path: root/go/game/stack.go
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package game

import (
	"log"
)

type Stack struct {
	gameState *State
	Actions   []Action
}

func NewStack(s *State) *Stack {
	return &Stack{s, []Action{}}
}

func (s *Stack) IsEmpty() bool {
	return len(s.Actions) == 0
}

func (s *Stack) Push(a Action) {
	s.Actions = append(s.Actions, a)
}

func (s *Stack) Pop() {
	l := len(s.Actions)
	if l == 0 {
		log.Fatalf("Can not pop from empty stack")
	}

	a := s.Actions[l-1]
	s.Actions = s.Actions[:l-1]

	err := s.gameState.ValidateAction(a)
	if err == nil {
		a.Resolve(s.gameState)
	}
	log.Println("Resolved", a, err)
	s.gameState.broadcastNotification(NewResolvedActionNotification(a, err))
}

func (s *Stack) Resolve() {
	for !s.IsEmpty() {
		s.gameState.AllPassing(false)
		s.Pop()
	}
}