aboutsummaryrefslogtreecommitdiff
path: root/go/game/state_test.go
blob: 6a9d6eb887ca3d4c21089dc25412cb49e7a80680 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
package game

import (
	"testing"
)

func TestDeclareActions(t *testing.T) {
	s := NewLocalState()
	m := newEmpty2x2Map()
	s.SetMap(m)

	p := s.AddNewPlayer("p", NewDeck())
	p.Store.AddCard(NewCard("base/sword"))
	p.Ctrl = newMockPlayerControl(p)
	o := s.AddNewPlayer("o", NewDeck())
	o.Ctrl = newMockPlayerControl(o)

	a := s.addNewUnit(NewCard("base/archer"), Position{0, 0}, p)
	k := s.addNewUnit(NewCard("base/knight"), Position{1, 1}, o)

	sa := NewAttackAction(a)
	sa.Target().AddSelection(k)
	s.declareAction(sa)
	if !s.stack.IsEmpty() {
		t.Fatal("declared attack action during upkeep")
	}

	ma := NewMoveAction(a)
	ma.Target().AddSelection(m.TileAt(Position{1, 0}))
	s.declareAction(ma)
	if !s.stack.IsEmpty() {
		t.Fatal("declared move action during upkeep")
	}

	ba := newBuyAction(p)
	ba.Target().AddSelection(p.Store.Cards()[0])
	s.declareAction(ba)
	if !s.stack.IsEmpty() {
		t.Fatal("declared buy action during upkeep")
	}

	s.activePhase = Phases.ActionPhase
	s.declareAction(sa)
	if s.stack.IsEmpty() {
		t.Fatal("attack action not declared")
	}

	s.declareAction(ma)
	if len(s.stack.Actions) == 2 {
		t.Fatal("declared move action with non empty stack")
	}
}