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path: root/go/ui/cardGrid.go
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package ui

import (
	"fmt"
	"image/color"
	"math"

	"github.com/hajimehoshi/ebiten/v2"
	"muhq.space/muhqs-game/go/assets"
	"muhq.space/muhqs-game/go/game"
	"muhq.space/muhqs-game/go/log"
)

type CardGrid struct {
	WidgetBase
	cards                 game.PileOfCards
	columns, rows         int
	scale                 float64
	cardWidth, cardHeight float64
	xOffset, yOffset      int
	highlights            map[*game.Card]color.Color
	grid                  *ebiten.Image
	gridCards             int
}

func NewCardGrid(x, y, width, height int, scale float64, cards game.PileOfCards) *CardGrid {
	w := &CardGrid{
		WidgetBase: NewWidgetBase(x, y, width, height),
		cards:      cards,
		scale:      scale,
		highlights: make(map[*game.Card]color.Color),
	}
	w.renderImpl = func() *ebiten.Image { return w.render() }
	return w
}

func (w *CardGrid) Columns(columns int) *CardGrid {
	if w.rows != 0 {
		log.Panicf("CardGrid can not have fixed columns and rows")
	}
	w.columns = columns
	return w
}

func (w *CardGrid) Rows(rows int) *CardGrid {
	if w.columns != 0 {
		log.Panicf("CardGrid can not have fixed columns and rows")
	}
	w.rows = rows
	return w
}

func (w *CardGrid) render() *ebiten.Image {
	img := ebiten.NewImage(w.Width, w.Height)

	cards := w.cards.Cards()
	nCards := len(cards)

	if nCards == 0 {
		return img
	}

	if nCards != w.gridCards {
		if w.cardWidth == 0 && w.cardHeight == 0 {
			cardImg := assets.GetCard(w.cards.Cards()[0].Path(), "en")
			b := cardImg.Bounds()

			// Fit the row height to the widgets height
			if w.rows == 1 && w.scale == -1 {
				w.scale = float64(w.Height) / float64(b.Dy())
			}

			w.cardWidth = float64(b.Dx()) * w.scale
			w.cardHeight = float64(b.Dy()) * w.scale
		}

		var width, height int
		if w.rows != 0 {
			width = int(math.Ceil(float64(nCards)/float64(w.rows)) * w.cardWidth)
			height = int(float64(w.rows) * w.cardHeight)
		} else if w.columns != 0 {
			width = int(float64(w.columns) * w.cardWidth)
			height = int(math.Ceil(float64(nCards)/float64(w.columns)) * w.cardHeight)
		} else {
			log.Panicf("CardGrid must have have fixed columns or rows")
		}
		w.gridCards = nCards
		w.grid = ebiten.NewImage(width, height)
		log.Debug(fmt.Sprintf("create grid %d, %d\n", width, height))
		// TODO: support big card grids

		xOffset, yOffset := 0.0, 0.0
		for i, card := range cards {
			cardImg := assets.GetCard(card.Path(), "en")
			if cardImg == nil {
				log.Panicf("No image found for %s", card.Path())
			}

			op := &ebiten.DrawImageOptions{}
			op.GeoM.Scale(w.scale, w.scale)
			op.GeoM.Translate(xOffset, yOffset)

			if c, found := w.highlights[card]; found {
				op.ColorScale.ScaleWithColor(c)
			}

			w.grid.DrawImage(cardImg, op)

			columns := w.columns
			if columns == 0 {
				columns = nCards / w.rows
			}

			if i != 0 && i%columns == columns-1 {
				xOffset = 0.0
				yOffset += w.cardHeight
			} else {
				xOffset += w.cardWidth
			}
		}
	}

	op := &ebiten.DrawImageOptions{}
	op.GeoM.Translate(float64(w.xOffset), float64(w.yOffset))
	img.DrawImage(w.grid, op)
	return img
}

func (w *CardGrid) FindObjectAt(_x, _y int) any {
	if !w.Contains(_x, _y) || w.grid == nil {
		return nil
	}

	x, y := _x-w.X-w.xOffset, _y-w.Y-w.yOffset

	gridBounds := w.grid.Bounds()
	if x > gridBounds.Dx() || y > gridBounds.Dy() {
		return nil
	}

	column := int(float64(x) / w.cardWidth)
	row := int(float64(y) / w.cardHeight)
	var i int
	if w.rows != 0 {
		i = row*w.cards.Size()/w.rows + column
	} else {
		i = row*w.columns + column
	}

	if i >= w.cards.Size() {
		return nil
	}

	return w.cards.Cards()[i]
}

func (w *CardGrid) forceRedrawGrid() {
	// Reset the grid card count to force grid to be redrawn containing highlight changes
	w.gridCards = 0
	w.ForceRedraw()
}

func (w *CardGrid) setHighlights(cards []*game.Card, col color.Color) {
	highlights := make(map[*game.Card]color.Color)
	for _, c := range cards {
		highlights[c] = col
	}

	w.highlights = highlights
	w.forceRedrawGrid()
}

func (w *CardGrid) HighlightCard(card *game.Card, color color.Color) {
	w.setHighlights([]*game.Card{card}, color)
}

func (w *CardGrid) AddHighlightCard(card *game.Card, color color.Color) {
	log.Debug("Add card highlight", "card", card.Name, "pointer", fmt.Sprintf("%p@", card), "color", color)
	w.highlights[card] = color
	w.forceRedrawGrid()
}

func (w *CardGrid) ClearHighlights() {
	w.setHighlights([]*game.Card{}, nil)
}

func (*CardGrid) IsScrollable() bool { return true }
func (w *CardGrid) Scroll(x, y int) {
	w.xOffset += x * 10
	if w.xOffset > 0 {
		w.xOffset = 0
	}

	w.yOffset += y * 10
	if w.yOffset > 0 {
		w.yOffset = 0
	}

	gridBounds := w.grid.Bounds()
	if w.xOffset < -gridBounds.Dx()+w.Width {
		w.xOffset = -gridBounds.Dx() + w.Width
	}

	if w.yOffset < -gridBounds.Dy()+w.Height {
		w.yOffset = -gridBounds.Dy() + w.Height
	}

	w.ForceRedraw()
}