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package ui
import (
"fmt"
"github.com/hajimehoshi/ebiten/v2"
"muhq.space/muhqs-game/go/game"
"muhq.space/muhqs-game/go/utils"
)
type Choice struct {
TextBox
choices []any
onClick func(*Choice, int, int)
}
func NewChoice(x, y int, choices []any, onClick func(*Choice, int, int)) *Choice {
c := &Choice{
TextBox: *(NewAutoTextBox(x, y, "")),
choices: choices,
onClick: onClick,
}
c.renderImpl = func() *ebiten.Image {
c.setText()
return c.render()
}
return c
}
func (c *Choice) setText() {
c.Width, c.Height = -1, -1
t := ""
for _, choice := range c.choices {
switch c := choice.(type) {
// Special case Free and FullActions
case *game.FreeAction:
t = fmt.Sprintf("%s%v\n", t, c.Desc)
case *game.FullAction:
t = fmt.Sprintf("%s↻%v\n", t, c.Desc)
default:
t = fmt.Sprintf("%s%v\n", t, choice)
}
}
c.text = t[:len(t)-1]
}
func (c *Choice) GetChoosen(x, y int) int {
i := (y - c.Y) / (c.Height / len(c.choices))
if i == len(c.choices) {
i = i - 1
}
return i
}
func (*Choice) IsClickable() bool { return true }
func (c *Choice) Click(x, y int) {
c.onClick(c, x, y)
}
func NewActionChoice(x, y int, actions []game.Action, onClick func(*Choice, int, int)) *Choice {
return NewChoice(x, y, utils.TypedSliceToInterfaceSlice(actions), onClick)
}
func NewPermChoice(x, y int, perms []game.Permanent, onClick func(*Choice, int, int)) *Choice {
return NewChoice(x, y, utils.TypedSliceToInterfaceSlice(perms), onClick)
}
const (
NUMBER_CHOICE_BUTTON_WIDTH int = 40
NUMBER_CHOICE_INPUT_WIDTH int = 40
NUMBER_CHOICE_SUBMIT_WIDTH int = 100
NUMBER_CHOICE_HEIGHT int = 40
NUMBER_CHOICE_WIDTH_MIN = 2*NUMBER_CHOICE_BUTTON_WIDTH + NUMBER_CHOICE_INPUT_WIDTH
NUMBER_CHOICE_WIDTH = NUMBER_CHOICE_WIDTH_MIN + NUMBER_CHOICE_SUBMIT_WIDTH
)
type NumberChoice struct {
WidgetBase
numberInput *NumberInput
buttons [3]Button
AllowNegativ bool
}
func NewNumberChoice(x, y int, startValue int, onSubmit func(*NumberChoice)) *NumberChoice {
ni := NewNumberInput(x+NUMBER_CHOICE_BUTTON_WIDTH, y, NUMBER_CHOICE_INPUT_WIDTH, NUMBER_CHOICE_HEIGHT, startValue)
var nc *NumberChoice
nc = &NumberChoice{
WidgetBase: NewWidgetBase(x, y, NUMBER_CHOICE_WIDTH, NUMBER_CHOICE_HEIGHT),
numberInput: ni,
buttons: [3]Button{
NewSimpleButton(
x, y,
NUMBER_CHOICE_BUTTON_WIDTH, NUMBER_CHOICE_HEIGHT,
"+1",
func(*SimpleButton) { ni.Add(1) }),
NewSimpleButton(
x+NUMBER_CHOICE_BUTTON_WIDTH+NUMBER_CHOICE_INPUT_WIDTH, y,
NUMBER_CHOICE_BUTTON_WIDTH, NUMBER_CHOICE_HEIGHT,
"-1",
func(*SimpleButton) {
if ni.Number() > 0 || nc.AllowNegativ {
ni.Add(-1)
}
}),
},
AllowNegativ: false,
}
if onSubmit != nil {
nc.buttons[2] = NewSimpleButton(
x+2*NUMBER_CHOICE_BUTTON_WIDTH+NUMBER_CHOICE_INPUT_WIDTH, y,
NUMBER_CHOICE_SUBMIT_WIDTH, NUMBER_CHOICE_HEIGHT,
"submit",
func(*SimpleButton) { onSubmit(nc) })
}
nc.EventHandlersMap["click"] = func(x, y int) {
for _, b := range nc.buttons {
if b != nil && b.Contains(x, y) {
b.Click(x, y)
return
}
}
}
return nc
}
func (nc *NumberChoice) Draw(screen *ebiten.Image) {
nc.buttons[0].Draw(screen)
nc.buttons[1].Draw(screen)
if nc.buttons[2] != nil {
nc.buttons[2].Draw(screen)
}
nc.numberInput.Draw(screen)
}
func (nc *NumberChoice) GetChoosen() int {
return nc.numberInput.Number()
}
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