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package ui
import (
"fmt"
"github.com/hajimehoshi/ebiten/v2"
"muhq.space/muhqs-game/go/game"
)
type StateBar struct {
EventHandlersMap
X, Y int
Width, Height int
gameState game.State
activePlayerId int
resourceView *TextBox
phaseView *TextBox
}
func NewStateBar(x, y int, width, height int, s game.State, p *game.Player) *StateBar {
sb := &StateBar{NewEventHandlersMap(), x, y, width, height, s, p.Id, nil, nil}
return sb
}
func (sb *StateBar) resourceLabel() string {
activePlayer := sb.gameState.PlayerById(sb.activePlayerId)
return fmt.Sprintf("%d/%+d", activePlayer.Resource, activePlayer.UpkeepGain())
}
func (sb *StateBar) phaseLabel() string {
return fmt.Sprintf("%s: %s", sb.gameState.ActivePlayer().Name,
sb.gameState.ActivePhase().String())
}
func (sb *StateBar) Draw(screen *ebiten.Image) {
if sb.resourceView == nil {
sb.resourceView = NewFixedTextBox(sb.X, sb.Y,
sb.Height*2, sb.Height, sb.resourceLabel()).Centering(true).Bg(ResourceBg)
}
sb.resourceView.Draw(screen)
if sb.phaseView == nil {
sb.phaseView = NewFixedTextBox(sb.X+sb.Height*2, sb.Y,
sb.Width-sb.resourceView.Width, sb.Height, sb.phaseLabel())
}
sb.phaseView.Draw(screen)
}
func (sb *StateBar) FindObjectAt(x, y int) interface{} { return nil }
func (sb *StateBar) ForceRedraw() {
if sb.resourceView != nil {
sb.resourceView.text = sb.resourceLabel()
sb.resourceView.ForceRedraw()
}
if sb.phaseView != nil {
sb.phaseView.text = sb.phaseLabel()
sb.phaseView.ForceRedraw()
}
}
func (sb *StateBar) Contains(x, y int) bool {
return sb.resourceView.Contains(x, y) || sb.phaseView.Contains(x, y)
}
func (sb *StateBar) Layout() (int, int) {
return sb.Width, sb.Height
}
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