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path: root/go/ui/textBox.go
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package ui

import (
	"fmt"
	"image/color"
	"strconv"

	"github.com/hajimehoshi/ebiten/v2"
	"github.com/hajimehoshi/ebiten/v2/text/v2"
	"muhq.space/muhqs-game/go/font"
	"muhq.space/muhqs-game/go/game"
)

var (
	TEXTBOX_DEFAULT_BACKGROUND = color.Black
	TEXTBOX_DEFAULT_FOREGROUND = color.White

	TEXTBOX_DEFAULT_MARGIN = 3

	TEXTBOX_AUTO_DIMENSION = -1
)

type TextBox struct {
	WidgetBase
	text        string
	fg          color.Color
	bg          color.Color
	font        *text.GoTextFace
	lineSpacing float64
	XMargin     int
	YMargin     int
	center      bool
}

func NewFixedTextBox(x, y int, width, height int, t string) *TextBox {
	tb := &TextBox{
		WidgetBase:  NewWidgetBase(x, y, width, height),
		text:        t,
		fg:          TEXTBOX_DEFAULT_FOREGROUND,
		bg:          TEXTBOX_DEFAULT_BACKGROUND,
		font:        font.Font24,
		lineSpacing: 1.5,
		XMargin:     TEXTBOX_DEFAULT_MARGIN,
		YMargin:     TEXTBOX_DEFAULT_MARGIN,
	}
	tb.renderImpl = func() *ebiten.Image { return tb.render() }
	return tb
}

func NewAutoTextBox(x, y int, text string) *TextBox {
	return NewFixedTextBox(x, y, TEXTBOX_AUTO_DIMENSION, TEXTBOX_AUTO_DIMENSION, text)
}

func (tb *TextBox) Bg(bg color.Color) *TextBox {
	tb.bg = bg
	return tb
}

func (tb *TextBox) Fg(fg color.Color) *TextBox {
	tb.fg = fg
	return tb
}

func (tb *TextBox) Centering(centering bool) *TextBox {
	tb.center = centering
	return tb
}

// UpdateText displays the new text in the TextBox.
func (tb *TextBox) UpdateText(new string) {
	tb.text = new
	tb.ForceRedraw()
}

func NewUnitInfo(x, y int, u *game.Unit) *TextBox {
	info := fmt.Sprintf("%s\n%s\nDamage: %d\nHealth: %d\nUpkeep: %d",
		u.Card().Name, u.String(), u.Damage(), u.Health, u.UpkeepCost())

	if u.Movement != game.INVALID_MOVEMENT() {
		info = fmt.Sprintf("%s\nMovement: %s", info, u.Movement.String())
	}

	if u.Attack.Valid() {
		info = fmt.Sprintf("%s\nAttack: %s", info, u.Attack.String())
	}

	if len(u.Pile()) > 0 {
		info = fmt.Sprintf("%s\nPile:", info)
		for _, p := range u.Pile() {
			info = fmt.Sprintf("%s\n  %s", info, p.Card().Name)
		}
	}

	return NewAutoTextBox(x, y, info)
}

func NewGenericPermInfo(x, y int, p game.Permanent) *TextBox {
	info := fmt.Sprintf("%s\n%s\nDamage: %d", p.Card().Name, p.String(), p.Damage())
	return NewAutoTextBox(x, y, info)
}

func NewPermInfo(x, y int, p game.Permanent) *TextBox {
	switch p := p.(type) {
	case *game.Unit:
		return NewUnitInfo(x, y, p)
	default:
		return NewGenericPermInfo(x, y, p)
	}
}

func (tb *TextBox) render() *ebiten.Image {
	var x, y float64
	w, h := text.Measure(tb.text, tb.font, tb.font.Size*tb.lineSpacing)
	if tb.Width == TEXTBOX_AUTO_DIMENSION || tb.Height == TEXTBOX_AUTO_DIMENSION {
		tb.Width = int(w) + 2*tb.XMargin
		tb.Height = int(h) + 2*tb.YMargin
		x = float64(tb.XMargin)
		y = float64(tb.YMargin)
	} else {
		if !tb.center {
			x = float64(tb.XMargin)
		} else {
			x = (float64(tb.Width) - w) / 2
		}

		y = (float64(tb.Height) - h) / 2
	}

	img := ebiten.NewImage(tb.Width, tb.Height)
	img.Fill(tb.bg)
	op := &text.DrawOptions{}
	op.GeoM.Translate(x, y)
	op.ColorScale.ScaleWithColor(tb.fg)
	op.LineSpacing = tb.font.Size * tb.lineSpacing
	text.Draw(img, tb.text, tb.font, op)
	return img
}

type PocList struct {
	TextBox
	hoverCardView
	centerX int
	bottomY int
	Poc     game.PileOfCards
}

func NewPocList(centerX, bottomY int, poc game.PileOfCards, c *Collection) *PocList {
	w := &PocList{
		TextBox: *(NewAutoTextBox(-1, -1, "").Centering(true)),
		centerX: centerX,
		bottomY: bottomY,
		Poc:     poc,
	}

	w.hoverCardView.init(w, c)
	w.RegisterHandler("hover", w.hoverCardView.Hover)

	w.renderImpl = func() *ebiten.Image {
		w.setText()
		return w.render()
	}
	return w
}

func (w *PocList) setText() {
	w.Width, w.Height = -1, -1
	t := ""
	for _, c := range w.Poc.Cards() {
		t = fmt.Sprintf("%s%s\n", t, c.Name)
	}

	if t != "" {
		w.text = t[:len(t)-1]
	} else {
		w.text = "No cards"
	}

	width, height := text.Measure(w.text, w.font, w.font.Size*w.lineSpacing)
	w.X = w.centerX - int(width/2) - w.XMargin
	w.Y = w.bottomY - int(height) - w.YMargin
}

func (w *PocList) FindObjectAt(_x, _y int) any {
	if !w.Contains(_x, _y) {
		return nil
	}

	cards := w.Poc.Cards()
	if len(cards) == 0 {
		return nil
	}

	y := _y - w.Y

	_, height := text.Measure(w.text, w.font, w.font.Size*w.lineSpacing)
	i := y / (int(height) / w.Poc.Size())

	if i >= len(cards) {
		return nil
	}

	return cards[i]
}

type NumberInput struct {
	TextInput
	n int
}

func NewNumberInput(x, y int, height, width int, number int) *NumberInput {
	ni := &NumberInput{
		n: number,
	}
	ni.InitTextInput(x, y, width, height, strconv.Itoa(number))
	return ni
}

func (ni *NumberInput) Add(x int) {
	ni.n = ni.n + x
	ni.SetInput(strconv.Itoa(ni.n))
}

func (ni *NumberInput) Number() int {
	return ni.n
}