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package ui
import (
"fmt"
"image/color"
"strconv"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/text/v2"
"muhq.space/muhqs-game/go/font"
"muhq.space/muhqs-game/go/game"
)
var (
TEXTBOX_DEFAULT_BACKGROUND = color.Black
TEXTBOX_DEFAULT_FOREGROUND = color.White
TEXTBOX_DEFAULT_MARGIN = 3
TEXTBOX_AUTO_DIMENSION = -1
)
type TextBox struct {
WidgetBase
text string
fg color.Color
bg color.Color
font *text.GoTextFace
lineSpacing float64
XMargin int
YMargin int
center bool
}
func NewFixedTextBox(x, y int, width, height int, t string) *TextBox {
tb := &TextBox{
WidgetBase: NewWidgetBase(x, y, width, height),
text: t,
fg: TEXTBOX_DEFAULT_FOREGROUND,
bg: TEXTBOX_DEFAULT_BACKGROUND,
font: font.Font24,
lineSpacing: 1.5,
XMargin: TEXTBOX_DEFAULT_MARGIN,
YMargin: TEXTBOX_DEFAULT_MARGIN,
}
tb.renderImpl = func() *ebiten.Image { return tb.render() }
return tb
}
func NewAutoTextBox(x, y int, text string) *TextBox {
return NewFixedTextBox(x, y, TEXTBOX_AUTO_DIMENSION, TEXTBOX_AUTO_DIMENSION, text)
}
func (tb *TextBox) Bg(bg color.Color) *TextBox {
tb.bg = bg
return tb
}
func (tb *TextBox) Fg(fg color.Color) *TextBox {
tb.fg = fg
return tb
}
func (tb *TextBox) Centering(centering bool) *TextBox {
tb.center = centering
return tb
}
// UpdateText displays the new text in the TextBox.
func (tb *TextBox) UpdateText(new string) {
tb.text = new
tb.ForceRedraw()
}
func NewUnitInfo(x, y int, u *game.Unit) *TextBox {
info := fmt.Sprintf("%s\n%s\nDamage: %d\nHealth: %d\nUpkeep: %d",
u.Card().Name, u.String(), u.Damage(), u.Health, u.UpkeepCost())
if u.Movement != game.INVALID_MOVEMENT() {
info = fmt.Sprintf("%s\nMovement: %s", info, u.Movement.String())
}
if u.Attack.Valid() {
info = fmt.Sprintf("%s\nAttack: %s", info, u.Attack.String())
}
if len(u.Pile()) > 0 {
info = fmt.Sprintf("%s\nPile:", info)
for _, p := range u.Pile() {
info = fmt.Sprintf("%s\n %s", info, p.Card().Name)
}
}
return NewAutoTextBox(x, y, info)
}
func NewGenericPermInfo(x, y int, p game.Permanent) *TextBox {
info := fmt.Sprintf("%s\n%s\nDamage: %d", p.Card().Name, p.String(), p.Damage())
return NewAutoTextBox(x, y, info)
}
func NewPermInfo(x, y int, p game.Permanent) *TextBox {
switch p := p.(type) {
case *game.Unit:
return NewUnitInfo(x, y, p)
default:
return NewGenericPermInfo(x, y, p)
}
}
func (tb *TextBox) render() *ebiten.Image {
var x, y float64
w, h := text.Measure(tb.text, tb.font, tb.font.Size*tb.lineSpacing)
if tb.Width == TEXTBOX_AUTO_DIMENSION || tb.Height == TEXTBOX_AUTO_DIMENSION {
tb.Width = int(w) + 2*tb.XMargin
tb.Height = int(h) + 2*tb.YMargin
x = float64(tb.XMargin)
y = float64(tb.YMargin)
} else {
if !tb.center {
x = float64(tb.XMargin)
} else {
x = (float64(tb.Width) - w) / 2
}
y = (float64(tb.Height) - h) / 2
}
img := ebiten.NewImage(tb.Width, tb.Height)
img.Fill(tb.bg)
op := &text.DrawOptions{}
op.GeoM.Translate(x, y)
op.ColorScale.ScaleWithColor(tb.fg)
op.LineSpacing = tb.font.Size * tb.lineSpacing
text.Draw(img, tb.text, tb.font, op)
return img
}
type PocList struct {
TextBox
hoverCardView
centerX int
bottomY int
Poc game.PileOfCards
}
func NewPocList(centerX, bottomY int, poc game.PileOfCards, c *Collection) *PocList {
w := &PocList{
TextBox: *(NewAutoTextBox(-1, -1, "").Centering(true)),
centerX: centerX,
bottomY: bottomY,
Poc: poc,
}
w.hoverCardView.init(w, c)
w.RegisterHandler("hover", w.hoverCardView.Hover)
w.renderImpl = func() *ebiten.Image {
w.setText()
return w.render()
}
return w
}
func (w *PocList) setText() {
w.Width, w.Height = -1, -1
t := ""
for _, c := range w.Poc.Cards() {
t = fmt.Sprintf("%s%s\n", t, c.Name)
}
if t != "" {
w.text = t[:len(t)-1]
} else {
w.text = "No cards"
}
width, height := text.Measure(w.text, w.font, w.font.Size*w.lineSpacing)
w.X = w.centerX - int(width/2) - w.XMargin
w.Y = w.bottomY - int(height) - w.YMargin
}
func (w *PocList) FindObjectAt(_x, _y int) any {
if !w.Contains(_x, _y) {
return nil
}
cards := w.Poc.Cards()
if len(cards) == 0 {
return nil
}
y := _y - w.Y
_, height := text.Measure(w.text, w.font, w.font.Size*w.lineSpacing)
i := y / (int(height) / w.Poc.Size())
if i >= len(cards) {
return nil
}
return cards[i]
}
type NumberInput struct {
TextInput
n int
}
func NewNumberInput(x, y int, height, width int, number int) *NumberInput {
ni := &NumberInput{
n: number,
}
ni.InitTextInput(x, y, width, height, strconv.Itoa(number))
return ni
}
func (ni *NumberInput) Add(x int) {
ni.n = ni.n + x
ni.SetInput(strconv.Itoa(ni.n))
}
func (ni *NumberInput) Number() int {
return ni.n
}
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