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---
title: Missionary tweak and rules change
lang: en
---

The missionary's full action and the rules were changed with the commits [a1f59ce](https://git.muhq.space/muhqs-game/commit/?id=a1f59ce10276211e44aef3f55d5ef1a41ebbcc95) and [e385ccd](https://git.muhq.space/muhqs-game/commit/?id=e385ccd1494653292af4c9c62ba4ecf4c5c3734a) to make the {{Missionary}} more interesting.

```diff
diff --git a/data/cards/base/missionary.yml b/data/cards/base/missionary.yml
index ccb41ba..0db0693 100644
--- a/data/cards/base/missionary.yml
+++ b/data/cards/base/missionary.yml
@@ -7,5 +7,5 @@ movement:  2
 buy: 10
 upkeep:  2
 full_action:
-  en: Put two faith marks on target Unit. If there are more faith marks than the units buying cost you control that unit
-  de: Lege zwei Glaubens-Marken auf eine Ziel-Unit. Du kontrollierst die Unit falls mehr Glaubens-Marken auf ihr liegen als ihre Kauf-Kosten
+  en: Put five faith marks on target Unit in range 3. If the faith marks are equal to or more than the units buying cost you control that unit
+  de: Lege fünf Glaubens-Marken auf eine Ziel-Unit in Range 3. Du kontrollierst die Unit falls glwich viele oder mehr Glaubens-Marken auf ihr liegen als ihre Kauf-Kosten
```

The old implementation had no range limit but it was very slow.
By adding two marks per turn most units could be turned in three to five turns.
Since it is a full action the missionary must not be threatened in order to use its ability.
Additionally, the controller of a unit, about to be taken over can disband it the turn before the unit has more faith marks than its buy cost.
This interaction makes the missionary a really slow destruction effect.

To make the missionary more useful and interesting the new full action is limited to a range of three.
However, it places five faith marks on the unit, which immediatly turns cheap units and all units in at least two turns.
This results in more interesting gameplay because the missionary is much more powerful, but must engage its target.

```diff
diff --git a/data/cards/base/recruit.yml b/data/cards/base/recruit.yml
index 48a0001..a6dfa27 100644
--- a/data/cards/base/recruit.yml
+++ b/data/cards/base/recruit.yml
@@ -7,3 +7,4 @@ attack: 1
 health: 1
 movement: 1
 upkeep: 0
+buy: 0
diff --git a/rules/en/rules.md b/rules/en/rules.md
index aed85a9..939c78d 100644
--- a/rules/en/rules.md
+++ b/rules/en/rules.md
@@ -324,9 +324,8 @@ packsize = number
 ## Tokens
 
 1. Representations of cards created during the game are called **tokens**
-2. **Tokens** have no **buying cost**
-3. **Tokens** can not exist in a **discard pile** or **decks**
-4. If a **token** would be put into a **discard pile** or **deck**, instead remove it from the game
+2. **Tokens** can only exist on the **map**
+3. If a **token** leaves the **map**, remove it from the game
```

Additionally, it seemed inappropriate that tokens were unaffected by the missionary's preaching.
Therefore, tokens are now allowed to have a buy cost enabling buy cost-dependent effects to interact with them.
Since tokens can only exist on the map the new allowed buy cost does not change any other rule interactions.