blob: 5cda9e73c5e0b2f7201f211056ffb03df54293e1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
% muhq's game common map tiles
# Common tiles
## House
* A small structural building.
* **Units** on this tile can't be attacked from ranges > 1
## Tower
* A military building for area control.
* **Units** with attack range X > 1 have attack range X + 1
## Farm field
* A generating resource through agriculture
* A **Farmer** standing on a **Farm field** has full-action: gain 3 resource
## Spawns
* A tactical military location
* Spawns are owned by a single player
* Player can play permanents on a spawn they own
## Harbor
* A place where swimming stuff is build
* Harbors are owned by a single player
* Player can play swimming permanents on deep water tiles in range 1
## Street
* Routes for faster movement
* A **unit** on a street has an additional move action which must result on a connected street in its movement range
* Street are connected if they are adjacent
## Deep Water
* Oceans, Lakes, big rivers or canal
* Only **unit** with swimming can be placed on deep water
## Water
* Water that is passable by a person
* **Unit** must end their movement on the first water tile they enter
|