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% muhq's game common map tiles
# Common tiles
## House
* A small structural building.
* **Units** on this tile can't be attacked from ranges > 1
## Tower
* A military building for area control.
* **Units** with attack range X > 1 have attack range X + 1
## Farm field
* A place to generate resource through agriculture
* A **Farmer** standing on a **Farm field** has full-action: gain 3 resource
## Spawns
* A tactical military location
* Spawns are owned by a single player
* Player can play permanents on a spawn they own
## Harbor
* A place where swimming stuff is build
* Harbors are owned by a single player
* Player can play swimming permanents on deep water tiles in range 1
## Street
* Routes for faster movement
* A **unit** on a street has an additional move action which must result on a connected street in its movement range
* Street are connected if they are adjacent
## Deep Water
* Oceans, Lakes, big rivers or canal
* Only **unit** with swimming can be placed on deep water
## Water
* Water that is passable by a person
* Not swimming **Units** must end their movement on the first water tile they enter
## Wall
* Walls are constructions to prevent movement of troops
* **Unit** can not be placed on walls
* Treat **walls** as neutral **artifacts** with *solid 10* (no **units** can *switch place* or *carry* them)
## Gate
* Gates are passable parts of walls
* **Units** must end their movement on the first **gate** tile they enter
## Stores
* A place to buy shiny new things
* **Stores** are tiles to buy cards in player vs AI games
* All available cards are randomly and distributed between all **Stores** face-down
* If a **unit** is placed on a **store** its controller may buy cards from this **store**
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