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| author | Florian Fischer <florian.fl.fischer@fau.de> | 2021-02-28 17:01:38 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fl.fischer@fau.de> | 2021-02-28 17:01:38 +0100 |
| commit | 0692ccd33afc4fdd80550e9979b824c1c25e973b (patch) | |
| tree | 8cf46b780af060d9fd6cf5a089729a9491eaa1c7 /data/nautics.ini | |
| parent | 5074205584de432892de5b0543b64efde4ddd6e3 (diff) | |
| download | muhqs-game-0692ccd33afc4fdd80550e9979b824c1c25e973b.tar.gz muhqs-game-0692ccd33afc4fdd80550e9979b824c1c25e973b.zip | |
rework how cards are defined and generated
Card definitions are now stored in data/cards/ in a subdirectory for each
set as YAML files.
YAML is still human readable but stricter and better to handle in code
than ini.
The latex filesystem layout resembles the card definition layout and
is created by the Makefile from the YAML card definitions and must not
be regenerated each time by hand.
Diffstat (limited to 'data/nautics.ini')
| -rw-r--r-- | data/nautics.ini | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/data/nautics.ini b/data/nautics.ini deleted file mode 100644 index 48865938..00000000 --- a/data/nautics.ini +++ /dev/null @@ -1,47 +0,0 @@ -[Fisher] -type = unit -health = 2 -movement = 2 swimming -buy = 5 -upkeep = 1 -effect = Crew 2 -full_action = Create fish trap token on adjacent water tile - -[Fish Trap] -type = artifact -token = true -effect = Adjacent Fisher have \\ \faRedo: Gain 2 Resource - -[Sailor] -type = unit -health = 1 -movement = 1 -attack = 1 -upkeep = 1 -effect = A crewed unit gets +1 movement while swimming - -[Captain] -type = unit -health = 1 -movement = 1 -attack = 1 -buy = 7 -upkeep = 2 -effect = Other units in the same pile have no upkeep cost - -[Barge] -type = unit -health = 3 -movement = 3 swimming -buy = 5 -upkeep = 1 -effect = Crew 6 - -[Galley] -type = unit -health = 4 -attack = 1 range 2 -movement = 3 swimming -buy = 7 -upkeep = 1 -effect = Crew 3 |
