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| author | Florian Fischer <florian.fl.fischer@fau.de> | 2020-09-16 14:20:31 +0200 |
|---|---|---|
| committer | Florian Fischer <florian.fl.fischer@fau.de> | 2020-10-18 14:28:12 +0200 |
| commit | bfc1b8d83b4a3a9e1e8925d4144d2baad7dd2c98 (patch) | |
| tree | 4e15ccce5da59354d3ad9db5e349501e5129d010 /data | |
| parent | fdb77a6b814ae731df0cf2711951f57f2ff78abe (diff) | |
| download | muhqs-game-bfc1b8d83b4a3a9e1e8925d4144d2baad7dd2c98.tar.gz muhqs-game-bfc1b8d83b4a3a9e1e8925d4144d2baad7dd2c98.zip | |
capitalize effect texts and fix recruiter not having an effect
Diffstat (limited to 'data')
| -rw-r--r-- | data/base.ini | 14 | ||||
| -rw-r--r-- | data/equipments.ini | 10 |
2 files changed, 12 insertions, 12 deletions
diff --git a/data/base.ini b/data/base.ini index 3822e581..86727bf5 100644 --- a/data/base.ini +++ b/data/base.ini @@ -3,21 +3,21 @@ type = equipment buy = 5 play = 2 durability = 3 -effect = equipped unit gains +1 Melee Damage +effect = Equipped unit gains +1 Melee Damage [Great Sword] type = equipment buy = 10 play = 4 durability = 3 -effect = equipped unit gains +2 Melee Damage +effect = Equipped unit gains +2 Melee Damage [Shield] type = equipment buy = 5 play = 1 durability = 3 -effect = equipped unit gains +1 Health +effect = Equipped unit gains +1 Health [Tower Shield] type = equipment @@ -41,7 +41,7 @@ health = 2 movement = 2 buy = 7 upkeep = 2 -effect = + 1 armor +effect = + 1 Armor [Pikeman] type = unit @@ -66,7 +66,7 @@ health = 1 movement = 2 buy = 5 upkeep = 1 -full_action = get 2 additional ressource +full_action = Get 2 additional Ressource [Pioneer] type = unit @@ -83,7 +83,7 @@ health = 2 movement = 2 buy = 10 upkeep = 1 -E = Spawn units on adjacent tiles +effect = Spawn units in Range 1 [Missionary] type = unit @@ -91,7 +91,7 @@ health = 1 movement = 2 buy = 10 upkeep = 2 -full_action = put two faith counters on target Unit. If there are more faith counters than the units buying cost you control target unit. +full_action = Put two faith counters on target Unit. If there are more faith counters than the units buying cost you control target unit. [Cavl. Archer] type = unit diff --git a/data/equipments.ini b/data/equipments.ini index e8258819..1d711dec 100644 --- a/data/equipments.ini +++ b/data/equipments.ini @@ -22,35 +22,35 @@ type = equipment play = 3 buy = 2 durability = 3 -effect = equipped unit gain +1 movement +effect = Equipped unit gain +1 movement [Poisoned Dagger] type = equipment play = 7 buy = 3 durability = 2 -effect = equipped unit deals damage as poison counters in melee combat +effect = Equipped unit deals damage as poison counters in melee combat [Mace] type = equipment play = 6 buy = 2 durability = 3 -effect = equipped unit afflicts Paralysis when dealing damage in melee combat +effect = Equipped unit afflicts Paralysis when dealing damage in melee combat [Plate Armor] type = equipment buy = 8 play = 3 durability = 1 -effect = equiped unit has +2 Armor and can't move +effect = Equipped unit has +2 Armor and can't move [Cloak] type = equipment play = 7 buy = 3 durability = 2 -effect = equiped unit gains shroud (can't be targeted) +effect = Equipped unit gains shroud (can't be targeted) [Spear] type = equipment |
