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authorFlorian Fischer <florian.fischer@muhq.space>2024-12-27 16:51:24 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-20 15:57:13 +0200
commitd29bdcd1eca581af24b236a4529e7d67956aedb8 (patch)
treed28ae93b3a41f8a90045ba4def491ce19a8fcbc9 /go/TODO
parent5779c8439848a1d42204b30f6bb3c422ca7c6b86 (diff)
downloadmuhqs-game-d29bdcd1eca581af24b236a4529e7d67956aedb8.tar.gz
muhqs-game-d29bdcd1eca581af24b236a4529e7d67956aedb8.zip
finish the target-oriented ai
Fix path selection choosing a to big step, since the next step was determined by the moving range and not the actually available movement tiles. Fix generating a target for the AI by introducing a dummy action to support "enemy" target constraints.
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diff --git a/go/TODO b/go/TODO
index f4a9d728..0f82a126 100644
--- a/go/TODO
+++ b/go/TODO
@@ -9,4 +9,3 @@
* implement game log
* finish AIs
* shy ai
- * target-oriented