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authorFlorian Fischer <florian.fischer@muhq.space>2023-02-04 13:01:50 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-20 15:46:39 +0200
commitb0c607108cc340faf2699904b584f018a2106bda (patch)
tree2a6a42e32c6fe6ab5c341eb9cc24880988302418 /go/game/action.go
parentf4f883141ddc69413743cb278b67a5cd41d508a0 (diff)
downloadmuhqs-game-b0c607108cc340faf2699904b584f018a2106bda.tar.gz
muhqs-game-b0c607108cc340faf2699904b584f018a2106bda.zip
change attack action target to 'attackable enemy permanent'
Implement attackable constraint.
Diffstat (limited to 'go/game/action.go')
-rw-r--r--go/game/action.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/go/game/action.go b/go/game/action.go
index 4894d47d..b41a08bf 100644
--- a/go/game/action.go
+++ b/go/game/action.go
@@ -169,7 +169,7 @@ type AttackAction struct {
ActionBase
}
-const attackActionTargetDesc = "attackable permanent"
+const attackActionTargetDesc = "attackable enemy permanent"
func NewAttackAction(u *Unit) *AttackAction {
a := &AttackAction{ActionBase{