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authorFlorian Fischer <florian.fischer@muhq.space>2025-06-25 11:11:36 -0500
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-20 15:57:21 +0200
commit9a4b12e6d388bb14a3c1b6343197f63a362709f4 (patch)
tree1f0a51eefa1361daf38c66500f7fd013cefd459a /go
parente8355ce66286c76deb7a2b1dc1d98131b12f234b (diff)
downloadmuhqs-game-9a4b12e6d388bb14a3c1b6343197f63a362709f4.tar.gz
muhqs-game-9a4b12e6d388bb14a3c1b6343197f63a362709f4.zip
improve interface documentation
Diffstat (limited to 'go')
-rw-r--r--go/game/action.go7
1 files changed, 5 insertions, 2 deletions
diff --git a/go/game/action.go b/go/game/action.go
index f0dc5ca8..62703180 100644
--- a/go/game/action.go
+++ b/go/game/action.go
@@ -27,16 +27,19 @@ type (
)
type Action interface {
- Source() interface{}
+ Source() any
Controller() *Player
Speed() ActionSpeed
GameState() *LocalState
Targets() *Targets
- Target() *Target // Shortcut for to select the first target
+ // Shortcut for the first target
+ Target() *Target
NeedsActionCostChoice() bool
CheckTargets(*LocalState) error
+ // Check if an actions play costs can be payed and if so pays them
PayCosts(s *LocalState) bool
+ // Apply an actions effects to the game state
resolve(s *LocalState)
String() string
}