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authorFlorian Fischer <florian.fischer@muhq.space>2022-04-02 15:07:30 +0200
committerFlorian Fischer <florian.fischer@muhq.space>2022-04-02 15:07:30 +0200
commit3811396cd26e473e13abebb5d66b07b171541d33 (patch)
treeffa3e80040bbe93e4ed36b2ea5c966dac9f522b2 /latex/cards/en/exp1/charger.tex
parent9bd116478b953edaa7e3e372b70b4175700e26fd (diff)
downloadmuhqs-game-3811396cd26e473e13abebb5d66b07b171541d33.tar.gz
muhqs-game-3811396cd26e473e13abebb5d66b07b171541d33.zip
add push mechanic
The push mechanic is heavily inspired by `Into the Breach`. Pushing a permanent moves it involuntarily in a straight line. On collisions units receive damage and permenents pushed onto free but unavailable tiles are destroyed.
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diff --git a/latex/cards/en/exp1/charger.tex b/latex/cards/en/exp1/charger.tex
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+\documentclass{standalone}
+\usepackage[english]{babel}
+\input{common.tex}
+
+\begin{document}
+\begin{tikzpicture}
+\cardtypeUnit{Charger}
+\cardbuycost{8}
+\cardsplitcontent{Health: 2\\Movement: 3\\Attack: 1}{Crew 1\\ \vspace{0.2cm} \faRedo: Move next to and attack target unit in straight line. Charger gains push during the fight}
+\cardplaycost{1}
+\cardmodule{exp1}
+\cardborder
+\end{tikzpicture}
+\end{document}