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authorFlorian Fischer <florian.fl.fischer@fau.de>2021-04-03 19:10:19 +0200
committerFlorian Fischer <florian.fl.fischer@fau.de>2021-04-03 19:11:34 +0200
commitab23629d9a9d40469322672da1ecca9aa5c131a9 (patch)
treeb17bb1ca82e39e22cab6e97b3ebf0a4bae31ab61 /latex/cards/en/exp1/explosives.tex
parentb91ec686a79e72efcee1faae5b5baaefe2ae4d65 (diff)
downloadmuhqs-game-ab23629d9a9d40469322672da1ecca9aa5c131a9.tar.gz
muhqs-game-ab23629d9a9d40469322672da1ecca9aa5c131a9.zip
add some new designs to exp1
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+\documentclass{standalone}
+\input{common.tex}
+
+\begin{document}
+\begin{tikzpicture}
+\cardtypeArtifact{Explosives}
+\cardbuycost{2X}
+\cardcontent{Solid 2. Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2 damage to all Units and neutralize all building tiles in Range 1}
+\cardplaycost{3}
+\cardmodule{exp1}
+\cardborder
+\end{tikzpicture}
+\end{document}