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authorFlorian Fischer <florian.fischer@muhq.space>2025-04-03 20:27:05 -0300
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-20 15:57:14 +0200
commit22d1842dd1ffdad35c8ebe268330d717effebf08 (patch)
tree159dccf5e803807a4a455404a6e23fd8af812463 /rules/en/rules.md
parentf4105377e9ecf56819c029bf59cda53ab95eaefa (diff)
downloadmuhqs-game-22d1842dd1ffdad35c8ebe268330d717effebf08.tar.gz
muhqs-game-22d1842dd1ffdad35c8ebe268330d717effebf08.zip
introduce new boss type
Diffstat (limited to 'rules/en/rules.md')
-rw-r--r--rules/en/rules.md21
1 files changed, 15 insertions, 6 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md
index c48aae46..e2d4325f 100644
--- a/rules/en/rules.md
+++ b/rules/en/rules.md
@@ -203,12 +203,13 @@ While you control an untapped permanent or have a playable card in hand
* A set of cards they belong to
* A unique name
* A card type:
- * **[Spells](#spells)**
- * **[Units](#units)**
- * **[Artifacts](#artifacts)**
- * **[Equipments](#equipments)**
- * **[Potions](#potions)**
- * **[Itentions](#intentions)**
+ * **[Spell](#spells)**
+ * **[Unit](#units)**
+ * **[Boss](#boss)**
+ * **[Artifact](#artifacts)**
+ * **[Equipment](#equipments)**
+ * **[Potion](#potions)**
+ * **[Itention](#intentions)**
* All cards have during the game:
* An **owner**: The player from which's store the card originated
* A **controller**: The player currently controlling the card
@@ -381,6 +382,14 @@ Additional States a **unit** is in are represented by putting appropriate marker
* When a *warded* **unit** is dealt damage prevent that damage and remove that much **ward** marks from it
* Damage is always prevented completely independent of how many **ward** marks are on the *warded* **unit**
+# Boss
+
+* A **boss** is a **permanent** similar to but not a unit
+* They behave most of the time like **units** but for target selection they do not count as **units**
+* A **boss** has no **upkeep costs**
+* **Boss** cards only exist on the map
+* The **boss** type is used to differentiate special permanents in cooperative game modes
+
# Push [X]
* `X` can be neglected if it is 1