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authorFlorian Fischer <florian.fischer@muhq.space>2021-09-03 17:46:55 +0200
committerFlorian Fischer <florian.fischer@muhq.space>2021-09-03 17:46:55 +0200
commit75c36f90ecd398f8f1e9d48b09b4a57018b42a3b (patch)
tree81fce90d73cc5cc743af492cf66b563d6658710c /rules/en/rules.md
parent481d0ea04cefe4fc152cd1c48a8c159c98829579 (diff)
downloadmuhqs-game-75c36f90ecd398f8f1e9d48b09b4a57018b42a3b.tar.gz
muhqs-game-75c36f90ecd398f8f1e9d48b09b4a57018b42a3b.zip
[rules] clarify that units can not attack themselves
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1 files changed, 4 insertions, 3 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md
index e8b54d51..762535ef 100644
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@@ -206,11 +206,12 @@ While you control an untapped card on the board or have a playable card in hand
* More precisely: a **tile** (x, y), where x and y are relative to the its origin (0, 0), is in the **range** r iff $$x > y$$ and $$abs(x) + floor(abs(y) / 2)$$ else $$abs(y) + floor(abs(x) / 2)$$.
* *Adjacent* is a common Abbreviation for "in **range** 1"
-# Fight
+# Combat
* Is initialized with an **Unit's** **attack action** or an effect
-* A **fight** has always an *attacking* **unit** which is used to initialize the **fight**
-* When initializing a **fight** the **controller** *attacking* **Unit** declares the different *attacked* **Unit**
+* A **combat** has always an *attacking* **unit** which is used to initialize the **combat**
+* When initializing a **combat** the **controller** of the *attacking* **Unit** declares *attacked* **Unit**
+* *Attacking* and *attacked* **unit** must differ
* The *attacked* **Unit** must be in **range** of the **attack** of the *attacking* **unit**
* Both **units** deal damage equal to their **atack** to each other if possible
* Damage can be changed by effects