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authorFlorian Fischer <florian.fischer@muhq.space>2022-04-02 15:13:38 +0200
committerFlorian Fischer <florian.fischer@muhq.space>2022-04-02 15:13:38 +0200
commit8eccbbc45c7dfa0aa1e61cd51c9957c34e1a79ba (patch)
treeccf1b981cfd10698239838fce1daa617c248a317 /rules/en/rules.md
parente56fa3b6937b97dcec04ea6c7349c466819f796e (diff)
downloadmuhqs-game-8eccbbc45c7dfa0aa1e61cd51c9957c34e1a79ba.tar.gz
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add examples for pushing permanents on free but not available tiles
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diff --git a/rules/en/rules.md b/rules/en/rules.md
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@@ -376,6 +376,7 @@ Additional States a **Unit** is in are represented by putting appropriate State
* If a **permenent** would be *pushed* onto a *not free* **tile** it is not *pushed* further
* A **Unit** colliding in this way is dealt 1 **damage** by the other **permenent**
* If a **permenent** would be *pushed* onto a *free* but not *available* **tile** destroy the **permanent**
+ * For example if a not *swimming* **permanent** is pushed onto **deep water** is is destroyed or vice versa
# Combat