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| author | Florian Fischer <florian.fischer@muhq.space> | 2025-06-16 21:20:08 -0500 |
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| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-08-20 15:57:20 +0200 |
| commit | ed5b5ac3be6386dcada55e7939fce1d4384e65b7 (patch) | |
| tree | 7e41550bbe5a45163c3ab2380104feaaffd04feb /rules/en/rules.md | |
| parent | 96a4492e6706b9802aec9744db247395f1bf0cbd (diff) | |
| download | muhqs-game-ed5b5ac3be6386dcada55e7939fce1d4384e65b7.tar.gz muhqs-game-ed5b5ac3be6386dcada55e7939fce1d4384e65b7.zip | |
fix code block alignment
Diffstat (limited to 'rules/en/rules.md')
| -rw-r--r-- | rules/en/rules.md | 39 |
1 files changed, 18 insertions, 21 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md index ad90e1a0..24ea0798 100644 --- a/rules/en/rules.md +++ b/rules/en/rules.md @@ -64,7 +64,7 @@ packsize = number 1. The pool of cards must have enough cards to be able to separate them in the required amount of packs 1. If there are not enough cards in the pool add a copy of each card and repeat if necessary 2. Start each draft by creating ${Players \cdot rounds}$ randomly distributed packs from the pool -3. Process: +3. Process: ``` For each round Each player picks a pack @@ -88,11 +88,10 @@ packsize = number * Gain amount of resource defined by the map * Process all triggered effects * Pay your **units**: - -``` -For each of your units - Pay upkeep cost or destroy unit -``` + ``` + For each of your units + Pay upkeep cost or destroy unit + ``` ## Actions @@ -117,15 +116,14 @@ For each of your units * **Slow actions** can be declared during a players own **action phase** * The action phase sequence: - -``` -While you control an untapped permanent or have a playable card in hand - You may play a card from your hand - Or select an untapped permanent <P> you control - While <P> is untapped and has actions left - You may declare/execute an available action of <P> - Tap <P>'s card -``` + ``` + While you control an untapped permanent or have a playable card in hand + You may play a card from your hand + Or select an untapped permanent <P> you control + While <P> is untapped and has actions left + You may declare/execute an available action of <P> + Tap <P>'s card + ``` ### Action-Stack @@ -313,12 +311,11 @@ While you control an untapped permanent or have a playable card in hand * The **tile** of a **pile** is that of the *containing* **permanent** * If a *containing* **permanent** leaves the map its **pile** is *dropped* on its current **tile** * To *drop* a **pile** the **piles**'s **controller** executes the following: - -``` -For each permanent in the pile - Place the permanent on a avaiable tile in range 1 - If not possible destroy the permanent -``` + ``` + For each permanent in the pile + Place the permanent on a avaiable tile in range 1 + If not possible destroy the permanent + ``` ## Available Tiles |
