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| author | Florian Fischer <florian.fischer@muhq.space> | 2021-12-12 10:56:35 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2021-12-12 10:57:04 +0100 |
| commit | 794f4f152e5fbf001d7f8ece41563baa02f8147b (patch) | |
| tree | 07ecc309de2c47c266a05b9934632229814427ff /rules/en | |
| parent | e2ce125369d2d8d610fb327fe3e2a68e6ebb0796 (diff) | |
| download | muhqs-game-794f4f152e5fbf001d7f8ece41563baa02f8147b.tar.gz muhqs-game-794f4f152e5fbf001d7f8ece41563baa02f8147b.zip | |
Improve AI rules
* Let target-oriented AI wander if target is not reachable
* Spell out rules and win conditions for the tyrant game
Diffstat (limited to 'rules/en')
| -rw-r--r-- | rules/en/ai.md | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/rules/en/ai.md b/rules/en/ai.md index 941d9620..609123bc 100644 --- a/rules/en/ai.md +++ b/rules/en/ai.md @@ -39,9 +39,9 @@ Any ambiguity is decided at random (multiple units in attack range, multiple mos move to random tile in movement Range proceed at 1. -## target-oriented TARGET +## Target-oriented TARGET 1. Use full action if possible - 2a. If a TARGET exists + 2a. If a TARGET exists and is reachable Move onto or towards nearest TARGET 3a. If enemy Unit in attack Range attack enemy Unit in Range @@ -70,8 +70,10 @@ It starts the game with *The Kraken* unit on its spawn tile. # The Tyrant -Instructions for the opponent player in "The Tyrant" game mode. -It starts the game with the *The Tyrant* unit on its spawn tile. +* Instructions for the opponent player in "The Tyrant" game mode. +* It starts the game with the *The Tyrant* unit on its spawn tile. +* The players win if they kill *The Tyrant*. +* They loose the game if at least 2 repression marks per player are placed on *The Tyrant*. ## Turn structure 0. (Shuffle discard pile into empty deck) |
