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* fix amount of resource gained for discard 2Florian Fischer2025-08-211-1/+1
* allow tokens to have buy costsFlorian Fischer2025-08-201-3/+2
* improve english rulesFlorian Fischer2025-08-201-246/+268
* increase nest#d list identationFlorian Fischer2025-08-201-6/+6
* update rulesFlorian Fischer2025-08-201-54/+107
* improve english tile rulesFlorian Fischer2025-08-201-29/+33
* fix code block alignmentFlorian Fischer2025-08-201-21/+18
* fix linkable rules and support nestingFlorian Fischer2025-08-201-7/+8
* move linkable rule js into seperate fileFlorian Fischer2025-08-201-1/+4
* slightly improve rulesFlorian Fischer2025-08-201-8/+8
* define draftingFlorian Fischer2025-08-201-6/+30
* fix permanent typo in push rulesFlorian Fischer2025-08-201-3/+3
* introduce new boss typeFlorian Fischer2025-08-201-6/+15
* fix melee typoFlorian Fischer2025-01-271-1/+1
* tiles: improve languageFlorian Fischer2024-10-021-2/+2
* use literal blocks and 2 space indentation for rulesFlorian Fischer2024-03-261-52/+64
* specify how to play permanents and discarding outstanding equipment EoTFlorian Fischer2024-03-261-2/+6
* improve rulesFlorian Fischer2024-03-261-13/+22
* rules: actually add condition to range statementFlorian Fischer2023-01-121-1/+1
* potions: power up potion use by making it a free actionFlorian Fischer2022-12-281-1/+1
* improve card rules language and link to exmplenation cardFlorian Fischer2022-09-251-5/+6
* fix typoFlorian Fischer2022-09-251-1/+1
* improve English rulesFlorian Fischer2022-09-251-78/+81
* add push! and specify push without an origin determined by a permanentFlorian Fischer2022-04-021-1/+2
* add examples for pushing permanents on free but not available tilesFlorian Fischer2022-04-021-0/+1
* minor improvementsFlorian Fischer2022-04-021-24/+25
* add push mechanicFlorian Fischer2022-04-021-5/+22
* change how tokens and especially misinformations are handledFlorian Fischer2022-03-311-2/+6
* rules: define free and available tilesFlorian Fischer2022-02-251-4/+17
* update combat rules and unify German Eigentuemer/Besitzer nomenclatureFlorian Fischer2022-02-151-18/+17
* add rules for cards without buy or play costFlorian Fischer2022-02-151-0/+2
* rules/ai: improve aggresive aiFlorian Fischer2022-01-031-2/+5
* [tiles] add rules for storesFlorian Fischer2021-12-121-1/+8
* rules/intentions: increase effect of intention marksFlorian Fischer2021-12-121-1/+1
* [tiles] treat walls as solid and let gates stop motionFlorian Fischer2021-12-121-0/+2
* Improve AI rulesFlorian Fischer2021-12-121-4/+6
* improve AI opeonentsFlorian Fischer2021-12-101-6/+8
* tyrant ai explicitly mention upkeep effectsFlorian Fischer2021-12-101-2/+3
* add the tyrant ai rules and tyrant set to cards.htmlFlorian Fischer2021-12-101-0/+18
* rules: clarify water ruleFlorian Fischer2021-12-101-1/+1
* add intension rulesFlorian Fischer2021-12-102-0/+24
* add unfinished potions setFlorian Fischer2021-10-081-2/+10
* [rules] ai generalize supportive AI into target-orientedFlorian Fischer2021-09-031-3/+3
* [rules] clarify that units can not attack themselvesFlorian Fischer2021-09-031-3/+4
* [rules] improvementsFlorian Fischer2021-06-031-33/+25
* [rules] further translate and update english rulesFlorian Fischer2021-06-031-165/+222
* [rules/ai] remove one headline levelFlorian Fischer2021-04-281-8/+8
* improve agressive AI for ranged unitsFlorian Fischer2021-03-261-1/+1
* add state rules for panic, rage, wardFlorian Fischer2021-03-251-10/+24
* [AI] switch from supprotive to wandering 3 if no allied unit existsFlorian Fischer2021-03-071-3/+7