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authorFlorian Fischer <florian.fischer@muhq.space>2021-12-10 12:44:43 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2021-12-10 12:51:37 +0100
commit53a18df3a9480147b8c3949c239c0c8c1e3557c1 (patch)
treea50c1698a06817247ca43dddcdb25ef88ed66290 /rules/en
parent3a458195de258c03c65fe9b2e6543e53635408e7 (diff)
downloadmuhqs-game-53a18df3a9480147b8c3949c239c0c8c1e3557c1.tar.gz
muhqs-game-53a18df3a9480147b8c3949c239c0c8c1e3557c1.zip
add intension rules
Diffstat (limited to 'rules/en')
-rw-r--r--rules/en/rules.md15
-rw-r--r--rules/en/tiles.md9
2 files changed, 24 insertions, 0 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md
index 813836f7..49e781e0 100644
--- a/rules/en/rules.md
+++ b/rules/en/rules.md
@@ -181,6 +181,8 @@ While you control an untapped card on the board or have a playable card in hand
* **[Units](#units)**
* **[Artifacts](#artifacts)**
* **[Equipments](#equipments)**
+ * **[Potions](#potions)**
+ * **[Itentions](#intentions)**
* All cards have during the game:
* **Owner**: The player from which's store the card originated
* **Controller**: The player currently controlling the card
@@ -394,3 +396,16 @@ Additional States a **Unit** is in are represented by putting appropriate State
* **Potions** are **equipments**
* **Potions** have **durability** 1
* An *equipped* **potion** may be used as either a **move** or **atack action** of the *equipped* **unit**
+
+# Intentions
+
+* **Itentions** are **spells** available to **the tyrant**
+* **Itentions** if played place an **intention mark** on the **intentions** target
+* **Itensions** are only playable if there is no **itention mark** already on the map
+* When playing an **intention** put it to the side until its **intention mark** leaves the map
+* If an **intention's** **intension mark** leaves the map put the **intention** in the **discard pile**
+
+## Intentions marks
+
+* **Itentions marks** give the tyrant on the same tile "full_action: Remove this **intention** mark and resolve the intentions effect"
+* **Itentions marks** on **Units** are removed if the *containing* **Unit** leaves the map
diff --git a/rules/en/tiles.md b/rules/en/tiles.md
index 5cda9e73..b0d20848 100644
--- a/rules/en/tiles.md
+++ b/rules/en/tiles.md
@@ -44,3 +44,12 @@
* Water that is passable by a person
* **Unit** must end their movement on the first water tile they enter
+
+## Wall
+
+* Walls are constructions to prevent movement of troups
+* **Unit** can not be placed on walls
+
+## Gate
+
+* Gates are passable parts of walls